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Page 1: Aaargh! - The Addams Family
Page 2: Adidas Championship Football - Afterburner
Page 3: Aftermath - Airwolf II
Page 4: Akalabeth - Aliens
Page 5: Alien Storm - The Amazing Shrinking Man
Page 6: AMC - Andy Capp
Page 7: Angel Nieto Pole 500 - Aquanaute
Page 8: Arachnophobia - Arkanoid: Revenge of Doh
Page 9: Arkos - Asterix and the Magic Cauldron
Page 10: Asterix Chez Rahazade - A320
Page 11: Atlantis (Anirog) - Auf Wiedersehen Monty
Page 12: Aussie Games - Les Aventures de Pépito au Mexique
Screenshot of Arachnophobia

Arachnophobia

(Disney, 1991)

A highly aggressive spider from South America has mated with local spiders, and the local town is infested with them! In each of the seven affected suburbs, there are fifteen houses that are literally crawling with these deadly spiders. Starting in any of the houses, you must locate and destroy the nest and use your 'bugometer' to find the house that contains the queen spider. Destroying it is much easier if you have the flamethrower, but you'll need to find the right pieces first... The graphics are unbelievable and everything is superbly presented, although the difficulty level is high; if you're bitten just four times, the game is over, although you can restart on the same level you died.

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Screenshot of Arcade Flight Simulator

Arcade Flight Simulator

(Code Masters, 1989)

Code Masters certainly took things too far by tacking the word 'simulator' on to this game! It's a very straightforward arcade game with three levels based on the three world wars, with varying scenery and planes for each level. You have to shoot down a certain number of enemy planes and bomb their base to progress to the next level. The graphics are actually very good and there's some nice music on the menu, although the sound effects aren't up to much. The game itself is pretty average and there's little to do in it other than shoot planes.

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Screenshot of Arcade Fruit Machine

Arcade Fruit Machine

(Zeppelin Games, 1989)

Fruit machines – you love them or you hate them, with all their flashing lights and reels. Of the few fruit machine games on the CPC, this one is actually one of the best, with lots of options to win (or much more likely, lose) some money. You start with 50p and insert 2p coins to get some credits and spin those reels. If you can light all nine letters, you can play one of six extra games where you can use your skill or luck. The graphics are very colourful and well drawn and the sound effects are really good, too – lots of lovely pinging noises.

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Screenshot of Arcade Trivia Quiz

Arcade Trivia Quiz

(Zeppelin Games, 1989)

If you're a pub quiz regular, you might like this game. You and up to two other players can join in for several rounds of trivia questions, starting with £1 and hoping to win some money. Each round consists of five questions taken from five categories, and if you answer them all correctly, there's a cash run where you can earn up to £5. Some of the questions may also reveal joker cards, although this is a more risky way of winning money. There are four question files to keep you going, but there's not that much variety, and the many atrocious spelling mistakes spoil the game a lot for me. (The answer to the question in the screenshot is "newtonium", by the way.)

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Screenshot of The Archers

The Archers

(Level 9/Mosaic, 1986)

The Archers is a radio show which has been broadcasting on BBC Radio 4 since 1951. In this game, you get the chance to control the storylines for four of the show's characters – estate owner Jack Woolley, 19-year-old Elizabeth Archer, farmer Eddie Grundy, and entrepreneur Nelson Gabriel. At the start of the game, there are two million listeners, and throughout each of the four parts of the game, you are given a choice of three decisions which will affect the storyline accordingly. Making the wrong decisions isn't going to please the listeners, and if you haven't gained enough listeners by end of each part, you must start again. There are some fairly rudimentary graphics to accompany the majority of the storylines, but unless you're a fan of the show, you won't really enjoy this game all that much.

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Screenshot of Archon: The Light and the Dark

Archon: The Light and the Dark

(Electronic Arts, 1989)

Reviewed by Pug

In Archon, you play a board game with a mythical setting. Similar to chess in its design and appearance, you control a set of characters – light or dark. Each character has various strengths and weaknesses, such as strength, speed and magic. You take it in turns to move around the board, which is made up of black, white and coloured squares. The different squares affect your performance; for example, a piece from the forces of Light will do well in combat while standing on a white square and poorly on a black one. There are also power squares, and if all are stood upon, your team gains tremendous power. Combat takes place in a battle arena where you and your opponent fight it out with your chosen weapon. Archon is an easy game to get into and soon grows into an intense game of strategy. The graphics look a little basic and so is the sound, but they play second fiddle to an addictive and challenging game.

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Screenshot of Area 51

Area 51

(Nicholas Campbell, 2006)

Reviewed by Missas

Fizzog the alien has crashed his spaceship on our planet, and he needs to get replacement parts for his spaceship that can only be found in the infamous Area 51. It will not be an easy task as the parts are scattered across seven levels full of deadly obstacles and enemies. You must collect objects that are placed all over the screen using only your hand and eye coordination and some pixel-perfect jumps. Area 51 was originally released for the ZX Spectrum as an entry in the 2004 Minigame Competition and was converted to the Amstrad CPC two years later. The graphics are basic but well designed and a mysterious tune plays throughout the game. If you love the pre-1984 gaming era then do not miss this game; it's like an extra set of levels for Manic Miner. Overall, Area 51 is a nice little game which you can easily complete after a few tries.

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Screenshot of Argo Navis

Argo Navis

(Kuma, 1985)

A spaceship has been overrun by aliens, and you have been sent on board to find twelve flashing blue crystals. There are 96 rooms to explore, and you must navigate platforms and stairs and dodge aliens in your search for the crystals. You will often find your way blocked by barriers which can only be moved by finding the corresponding switch. Flashing stars can also be collected for extra points, and you'll also need to collect oxygen cylinders to replenish your supply. Once you've found all twelve crystals, you must go to a particular room in the spaceship and insert them into some slots, and then it's a race against time back to the airlock where you originally entered! The graphics and sound effects are rather basic, but don't let this put you off; this is a good platform game which requires a bit of mapping and puzzle-solving as well.

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Screenshot of Arkanoid

Arkanoid

(Imagine, 1987)

This is widely regarded as one of the best Breakout clones of all time and it's not hard to see why; in fact, a lot of people talk about Arkanoid clones instead! The graphics are brilliant and both the ball and bat move extremely smoothly across the screen. In addition, there are power-ups to collect and monsters which get in your way. The theme tune is wonderful to listen to as well. However, this game would get a much better mark if it wasn't for level three, which is nigh-on impossible to complete – I think I've managed it once without cheating. However, there is an unofficial construction kit which lets you create your own levels.

See also: Arkanoid: Revenge of Doh.

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Screenshot of Arkanoid: Revenge of Doh

Arkanoid: Revenge of Doh

(Imagine, 1988)

If you thought the original game was tough, you'll be screaming at the sequel. Yes, the authors clearly thought that those indestructible orange bricks should be added to the third level, again making progress beyond this level almost impossible. In fact, this was the subject of a letter in Amstrad Action (and no, I didn't write it). The graphics are better and the bat and ball scroll smoothly, but it's just too difficult. Do the authors of sequels have any sense at all?

See also: Arkanoid.

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