Page 1: Cabal – Captain Kidd
Page 2: Captain Planet and the Planeteers – Castle Master II: The Crypt
Page 3: Catastrophes – Cerberus
Page 4: Cero Absoluto – Chaos Rising
Page 5: Charlie and the Chocolate Factory – Chibi Akuma(s)
Page 6: Chicago 90 – La Chose de Grotemburg
Page 7: Choy Lee Fut Kung Fu Warrior – City Slicker
Page 8: Classic Adventure – Cobra (Loriciels)
Page 9: Cobra (Ocean) – Colossus 4 Chess
Page 10: Comando Quatro – Compendium
Page 11: Computer Scrabble – Convoy Raider
Page 12: Cop-Out – Cosmic Shock Absorber
Page 13: Costa Capers – CPC Soccer 22
Page 14: Crack Down – Cred Breaks Out
Page 15: Le Crépuscule du Naja – Cubit!
Page 16: Curro Jiménez – Cybernoid
Page 17: Cybernoid II – Cyrus II Chess
Screenshot of Costa Capers

Costa Capers

(Firebird, 1985)

Ted Blewitt is going on holiday to Spain, but all his luggage has been stolen, so he must find his credit card and buy all of it back, and take and develop 36 photographs to prove to the staff at the Chip Factory that he really was away in Spain. You might remember Ted from his previous outing in Technician Ted. Well, this sequel looks and feels very similar indeed, although you can pick up and drop objects, and get drunk as well, which can sometimes prove useful... The graphics are still primitive and haven’t been improved at all, the music is very annoying indeed, and the difficulty level is again much too high – and you can easily lose all your lives if you jump to another screen incorrectly. This is a game to avoid.

See also: Technician Ted.

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Screenshot of Countdown


(Macsen, 1986)

This is based on the well-known TV quiz show that has been running on Channel 4 since the early 1980s. There are nine rounds in the game, which consist of three types – the anagram game where you attempt to make the longest word from nine letters; the number game where six numbers are picked and you have to use them to calculate another number chosen at random; and the final round, the conundrum, which is an anagram of a nine-letter word. You can play either against a friend or the computer, but it’s no fun at all (you can cheat at the anagram game), especially since there are hardly any graphics to speak of, and the rendition of the theme tune at the start of the game is awful!

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Screenshot of Count Duckula

Count Duckula

(Alternative Software, 1989)

Reviewed by John Beckett

Anyone who’s played the travesty that is Count Duckula 2 will wince in fear at the prospect of another Count Duckula game. But thankfully, its predecessor is not quite as awful! Based on an episode of the dire cartoon series, the aim is to wander around a huge pyramid, find keys to unlock doors, solve basic puzzles and get the magical saxophone at the pyramid’s peak, which can transport Duckula back to his castle – all within a pretty tight time limit. I said this wasn’t as bad as Count Duckula 2, but it’s still pretty bad – the graphics, though detailed, are boring and bland, and the sound... well, the hilariously bad rendition of the show’s theme tune says it all! Too ‘mazey’ and too dull; avoid.

See also: Count Duckula 2.

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Screenshot of Count Duckula 2

Count Duckula 2

(Alternative Software, 1992)

How could something like this ever have been released as late as 1992? To say this game is rubbish is scratching the surface. It’s an absolute insult to my intelligence; I thought it was written in BASIC! It’s a slow and crushingly boring platform game with awful graphics and animation, poor collision detection and ping-ping sound effects, and the tomato gun that Count Duckula is armed with is useless. The tune is the only thing that’s worth talking about. If you want to see an even funnier review of this game, you should look at Amstrad Action’s review, where they gave it 3%.

See also: Count Duckula.

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Screenshot of Country Cottages

Country Cottages

(Sterling Software, 1984)

Reviewed by John Beckett

Country Cottages is a pretty simplistic strategy game where you and another player must buy, improve and lease out country homes until one of you is the first to reach a predetermined level of profit and so is declared the winner. It’s about as interesting as it sounds. Apart from occasional still shots of your cottage – created using ‘revolutionary’ Landscape Creation technology (whatever that is) – the entire game is just boring facts and figures. And even if you’re into that kind of thing, the game itself is too simplistic and shallow to offer any real challenge or depth. And so, as a result, it ends up pleasing nobody. To its credit, it’s an original concept, but that’s about the only positive thing I can say about it.

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Screenshot of The Covenant

The Covenant

(Appeared on an Amstrad Action covertape)

(PSS, 1985)

You are the last survivor of your race, and deep within a labyrinthine subterranean complex there are 64 pieces of a parchment, known as the covenant, that will enable you to repopulate your planet. In each of the 64 sections of the complex, you must find an anaesthetic and then stun and collect all the creatures that live within it. Once you’ve done that, you need to obtain a key to open the chest that contains a piece of the covenant, which then opens passageways to enable you to go to new sections. The graphics are colourful but rather chunky, and the sound effects are nothing special. The major problem is that you only have one life, and your energy drains very quickly – and some of the energy points actually drain your energy instead of restore it! This is an extremely frustrating game to play and most players will quickly give up and play something else instead.

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Screenshot of Cowboy Kidz

Cowboy Kidz

(Byte Back, 1990)

A consignment of gold is being delivered across the desert and you have to follow the train on your horse, and grab some of it when it reaches the next station. However, there are other cowboys who are out to get you! The music sets the scene nicely and the graphics are quite colourful, too, with some impressive animations. However, the game is a little difficult and it is really beneficial if you remember the layout of each level exactly – the timing is crucial!

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Screenshot of CPC Aventure

CPC Aventure

(Ludovic Deplanque/Christophe Petit, 2005)

Reviewed by Missas

CPC Aventure, as its name implies, is an adventure game with a very interesting storyline. You wander around in the world of the CPC and interact with almost all the famous heroes and characters with which we grew up. The game features nicely drawn graphics and it is quite big. There is almost no sound, but the feeling of meeting again with the most memorable sprites of the CPC era is an unprecedented experience that elicits strong emotions. The grab factor is very strong and the dialogue is very well written. It is a very well conceived game. In my opinion, this is one of the best CPC adventures ever.

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Screenshot of CPC Soccer

CPC Soccer

(VoxelTower, 2020)

Reviewed by Missas

Do you remember how sad we were when we CPC owners did not get a port of Sensible Soccer in the early 1990s? Nearly thirty years later, this misfortune is corrected thanks to VoxelTower. CPC Soccer arrives as an incarnation of one of the best football games ever in the history of video gaming and it sure is fantastic. The graphics are very close to their 16-bit counterpart. They move very fast and smoothly and the player you are controlling flashes so you do not get confused. The scrolling is fantastic, but where the game excels is its gameplay. It is truly entertaining and there are many options and teams. In my humble opinion, this is by far the best CPC football game ever.

See also: CPC Soccer 22.

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Screenshot of CPC Soccer 22

CPC Soccer 22

(VoxelTower, 2021)

When CPC Soccer was released, it caught the attention of many CPC fans, who made comparisons to Sensible Soccer. However, there were a few minor niggles. CPC Soccer 22 is an updated version that features several improvements. The most obvious one is that the action is now presented in the CPC’s Mode 0, so teams and players now wear appropriately coloured shirts. There are also five types of pitch that affect the behaviour of the ball, cutscenes where the referee approaches a player to give him a yellow or red card, and a cursor to show where you’re aiming when you’re taking, for example, a goal kick or a corner. It’s still not perfect – the horizontal scrolling of the pitch still feels jerky – but it’s a joy to play, and with all the improvements, it’s difficult to argue against it being the best football game for the CPC.

See also: CPC Soccer.

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