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Page 1: Cabal – Captain Kidd
Page 2: Captain Planet and the Planeteers – Catastrophes
Page 3: Catch 23 – Cero Absoluto
Page 4: Chain Reaction – Charly Diams
Page 5: Chase HQ – Chicago's 30
Page 6: Chickin Chase – Chronos
Page 7: Chubby Gristle – Classic Axiens
Page 8: Classic Invaders – Cobra Force
Page 9: Cobra Pinball – Combat Lynx
Page 10: Combat School – Confuzion
Page 11: Con-Quest – Corridor Conflict
Page 12: Corruption – Country Cottages
Page 13: The Covenant – Crazy Cars
Page 14: Crazy Cars II – Croco Magneto
Page 15: Crossfire – Custard Pie Factory
Page 16: Cutthroats – Cyrus II Chess
Screenshot of Catch 23

Catch 23

(Martech, 1987)

Reviewed by Robert Small

The majority of 3D vector graphics games have you in control of some sort of machine – a tank, for example. Catch 23 has you exposed and on foot. Straight away you feel a lot more vulnerable. The graphics run at a good speed. Vector graphics seem to be a graphical style the CPC is comfortable with. It is quite easy to get lost exploring your island location and it’s hard to see enemies coming from a distance. Enemies also seem to appear out of thin air which can frustrate. The pacing of the game is also a little odd. Is it an all-out action game? Do you take your time and explore? Still, there are a host of neat features tucked away in the game, but patience will be needed to unearth them.

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Screenshot of Cauldron

Cauldron

(Palace, 1985)

Reviewed by Chris Lennard

Collect the six ingredients of your most powerful spell in order to defeat the evil Pumpking and thereby claim the powerful Golden Broomstick which is sought by the best and cleverest witches in the land. Fly across the landscape on your broomstick finding the coloured keys to the six doors, behind which lie each one of the reagents you require. As you peruse the skies, you are attacked by all manner of things; witch-eating bats, cloak-scorching fireballs, murderous pumpkins and badly behaved seagulls are just a few of the hazards facing you. A large, engaging game that is highly enjoyable in spite of its difficulty.

See also: Cauldron II, Super Cauldron.

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Screenshot of Cauldron II

Cauldron II

(Palace, 1986)

Reviewed by Chris Lennard

Having defeated the evil Pumpking, seized the Golden Broomstick and become Witch-Queen, the Hag no longer lives in her dilapidated cottage but has moved to a huge castle at the edge of the forest. You play the part of a small pumpkin, who was in fact the Pumpking’s guardian in Cauldron, and must recover the Golden Broomstick from the clutches of the oppressive Hag. In what is some respects a similar game to Wizball, you must bounce around the Hag’s castle avoiding her supernatural minions. It was always going to be hard following up to Cauldron, and while this is a good enough game, its prequel is superior.

See also: Cauldron, Super Cauldron.

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Screenshot of Cavemania

Cavemania

(Atlantis, 1991)

Ug the caveman is intent on stealing some pterodactyl eggs, and he has to collect three of them. However, he can only carry one at a time, and he mustn’t drop it on his way back to the cave! And then there’s the prehistoric monsters to watch out for as well... There are nine islands in total, and in between each island, there’s a two-screen bonus level where you collect wheels. The colourful cartoon graphics and the phrases that appear on the screen when you collect fruit (“twistin’ my melon” is one example) make the game appealing, but it’s a bit too easy, and having to complete the same bonus level after every island is very tedious.

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Screenshot of Cavern of Death

Cavern of Death

(Discovery Informatic, 1987)

Reviewed by Pug

Well, the loading screen looks both grim and foreboding, suggesting a great adventure is at hand. When the gameplay begins, your heart sinks and you realise that this is a simple game of “dodge the falling objects.” This in itself is very difficult to achieve, and if you do make it to the right-hand side of the screen, more of the same follows. They should have called this one Cavern of Frustration; it’s a very poor game indeed.

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Screenshot of The Caves of Doom

The Caves of Doom

(Mastertronic, 1985)

Reviewed by John Beckett

Caves of Doom? It’s more like Graphics of Doom! OK, maybe I’m being harsh – the game is ancient and the graphics are very colourful – but they also suck! But look beyond the graphics and you’ll find a pretty challenging (but not impossible) and enjoyable game. The story is that you’re trapped in the bowels of the Caves of Doom and must find all the keys, whizzing around in your trusty jet pack, before making your escape in a handy rocket. It’s nothing ground-breaking, but it’s got a certain charm to it! The graphics are bad (one of the more intimidating bad guys is a stick man!), the sound is bad, but the game is good, simple fun! Oh, and one other thing; it’s much easier to play using a joystick.

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Screenshot of Centre Court

Centre Court

(Amsoft, 1985)

I’m not a fan of tennis, but as far as tennis games go, this early effort must rank as the worst of the lot. The first thing you notice when playing the game is the truly awful, flickery graphics; two little stick men being watched by several other stick men, with the ball being represented by a tiny dot. The next thing you notice is that the game is unbearably slow; definitely not the fast-paced action that you’d get at Wimbledon. There really is little else that I want to say about this game, other than that it is rubbish!

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Screenshot of Centurions

Centurions

(Reaktör, 1987)

Doc Terror wants to steal the entire world’s supply of tyron dichromate from the Weapons Development Centre, and only the Centurions – Ace, Jake and Max – can stop him. The game takes place in an enormous maze, and the aim is to locate six segments of a key. These segments are locked away in buildings, and in order to obtain them, you must open the doors to the buildings by looking for the key with the corresponding shape. To make things more difficult, these keys are surrounded by ‘moats’ which can only be passed if you are controlling the correct Centurion – either Air, Land or Sea. The gameplay resembles that of Gauntlet, but most of your time is spent repeatedly trudging from one end of the maze to the other in a search for the correct door or key, and boredom will soon set in.

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Screenshot of Cerberus

Cerberus

(Players, 1986)

You are the captain of the Cerberus, a pirate spacecraft. You’ve heard news of a freighter which contains lots of treasure, and you fly your spacecraft towards it – but then you are surrounded by the Starfleet Police. It’s a trap! Now you must shoot your way out of this situation. A nice story, but this is just another standard space shoot-’em-up, and it’s not a very good one. The graphics are quite good, although there’s no scenery – just vast, empty space. The game moves at a fairly leisurely pace and there isn’t much action. All you do is encounter the same waves of aliens; there are no levels or targets to reach, so there’s not much point in playing it.

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Screenshot of Cero Absoluto

Cero Absoluto

(Spanish)

(ESP Soft, 2016)

In the last few years, the climate on the icy planetoid of ANTARCTIC-1982 has worsened significantly, and now contact has been lost with the McMurdo 18 mining station on the planetoid. You are able to interface remotely with an antiquated android that is located inside the station, and you must control it and find out what has happened. This is a two-part text adventure that has been developed using DAAD, which was used in Spain to develop several other adventures in the late 1980s and early 1990s. Initially the game can be frustrating, as the android can’t seem to examine anything, but there is something in the station that will overcome this problem if you examine it. Other than that, it isn’t too difficult to progress, and there are few problems finding the correct choice of words to use (providing you can understand Spanish, of course).

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