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Page 1: Cabal - Captain Planet and the Planeteers
Page 2: Captain S - Cauldron II
Page 3: Cavemania - Championship Baseball
Page 4: Championship Basketball - Cheril of the Bosque en Otro Bosque
Page 5: The Chessmaster 2000 - Chimera
Page 6: Chip's Challenge - Chuck Yeager's Advanced Flight Trainer
Page 7: El Cid - Classiques Volume 2
Page 8: Climb-It - Colosseum
Page 9: Colossus 4 Chess - Computer Scrabble
Page 10: Computer Scrabble De Luxe - Copout
Page 11: Copter 271 - Countdown
Page 12: Count Duckula - CRAY-5
Page 13: Crazy Cars - Croco Magneto
Page 14: Crossfire - Custard Pie Factory
Page 15: Cutthroats - Cyrus II Chess
Screenshot of Chip's Challenge

Chip's Challenge

(US Gold, 1991)

Chip Callahan fancies Melinda the Mental Marvel, but before he can join her Bit Busters club, she sets him a challenge of completing 144 levels of mental agility and dexterity. Chip has to collect computer chips on each of the levels, but they may lie behind locked doors or across a river or a wall of fire, or they may be guarded by monsters, so you'll need to find the coloured keys to open doors, and shields, magnets and boots to allow you to walk on fire, water, ice and conveyor belts. The graphics are fairly simple but the high-energy music is really good. It's a shame that the game isn't as fast as the music; Chip moves rather slowly and some of the levels are too big. There is a password for each level, though, which is good.

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Screenshot of Cholo

Cholo

(Firebird, 1987)

Reviewed by Robert Small

In Cholo you control the brilliantly named robot Rizzo the Rat in a quest to save a planet ravaged by nuclear war. The game is a 3D shoot-'em-up featuring exploration and the ability to hack enemy robots and take over them. This is achieved by shooting and paralysing them. Each robot has a different ability to help with progress and it's this hacking feature that really sets Cholo apart. The atmosphere in the game is second to none and there is even a fleshed-out back story. The vector graphics are smooth with simple sound effects and decent controls. The only thing the game lacks is some music.

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Screenshot of Chopper Squad

Chopper Squad

(Interceptor Software, 1985)

This is a simple game in which you control a helicopter and build an aeroplane by collecting the necessary parts for it. The parts appear one at a time on the screen, the next part appearing after you have collected the current part and moved it to the bottom right of the screen. To make life more difficult, there are four aliens which float around the screen; if you touch any of them, you lose a life. At first it's a rather enjoyable game to play, even though the graphics are rather basic and a bit flickery. Unfortunately, this enjoyment doesn't last; by the third level, things become much more difficult, and there's very little variety between levels, anyway.

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Screenshot of La Chose de Grotemburg

La Chose de Grotemburg

(French)

(Ubi Soft, 1987)

The village of Sadiphinrol has being terrorised by – well, something. Your partner's blood-covered body is lying in the kitchen, and you want revenge, but you learn that many other villagers have also been massacred. This French text adventure is rather good, although there are few characters to meet (which is perhaps not surprising!), and your ability to interact with them is very limited. The pictures that accompany each of the many locations are very well drawn indeed and really add atmosphere to the game, and the excellent music on the loading screen is also worth mentioning. The game isn't too difficult, either; just make sure you search locations thoroughly in order to reveal hidden objects. This is definitely one of the better French adventures I've seen.

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Screenshot of Choy Lee Fut Kung Fu Warrior

Choy Lee Fut Kung Fu Warrior

(Positive, 1990)

Reviewed by Pug

The great and wise Chen Heung wrote the original manuscript that teaches a warrior the hidden arts of Choy Lee Fut. A great demon has made its way out of the deepest chambers of hell and stolen the manuscript. As an apprentice in these fine arts, you must first train in using your fists, and then weapons. You are also influenced by one of five animals that determines the scope and skill of your attack. This is a beat-'em-up with a difference; you train first and then move on once your master is pleased. The visuals are detailed, colourful and well animated, with sparse in-game effects.

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Screenshot of Chronos

Chronos

(Mastertronic, 1987)

This is a horizontally scrolling shoot'-em-up located on the planet of Chronos. The aim of the game is standard; shoot the enemies approaching you and avoid crashing your spaceship into the landscape. There is a range of enemies on each level and some of them aren't easy to avoid, but the game itself is rather slow and boring, and the monochrome graphics only serve to add to this. The sound effects are nothing special either.

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Screenshot of Chubby Gristle

Chubby Gristle

(Grandslam, 1988)

The team behind this mediocre platform game based it around a traffic warden who made their lives a misery – really! Playing it made me miserable as well. You control Chubby Gristle, the fat traffic warden, and you must collect as much food as you can before dinner time. The main reason why I don't like this game is that it totally lacks any semblance of originality; it's just another collect-the-objects platform game and has no merit at all. Neither the graphics nor the music are anything special, and it's too difficult, as well as being dull.

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Screenshot of Chuckie Egg

Chuckie Egg

(Appeared on an Amstrad Action covertape)

(A'n'F, 1985)

This is one of the all-time classics on the 8-bit machines; if you've never played this game, you don't know what you're missing! You basically have to collect all the eggs on each level within the generous time limit, and also avoid the blue flamingo-like birds – they are flamingoes, aren't they? The idea is rather simple, and the graphics may not be state-of-the-art, but remember the saying, "graphics do not make a game"? This is certainly true for this game; it's amazingly addictive and fun to play.

See also: Chuckie Egg II.

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Screenshot of Chuckie Egg II

Chuckie Egg II

(A'n'F, 1985)

Reviewed by Guillaume Chalard

Unlike the first episode, this game looks and plays much more like Jet Set Willy. There are many objects to collect and to use to open doors and solve puzzles. The rooms are more open than in the initial game. The game area is huge, with many ladders and stairs to climb. Visually, unfortunately, there hasn't been much change. Chuckie is really tiny and his world is nearly colourless. The gameplay is rather good but it's difficult to avoid the numerous traps and animals that patrol the rooms. You must be pixel-perfect to have a chance to see more than three or four screens.

See also: Chuckie Egg.

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Screenshot of Chuck Yeager's Advanced Flight Trainer

Chuck Yeager's Advanced Flight Trainer

(Electronic Arts, 1989)

Reviewed by Robert Small

Chuck Yeager was arguably the world's most famous test pilot and the first person to break the sound barrier. Although he had combat experience, this particular game celebrates the joy of flight. The majority of flight simulations focus on one or a very small number of aircraft. Here we have a relatively large selection to choose from – propeller-driven to jet engine, civilian planes to experimental aircraft. The variety is also seen in the mode selection which includes flight instruction, formation flying, racing, and aptly, test flights. It's also worth mentioning the many camera views that can be selected. As this is a flight simulation, the learning curve is pretty steep, but is alleviated by the good controls. Graphically it's colourful with well drawn instruments but has a low frame rate. Still a joy to take to the sky.

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