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Page 1: Gabrielle - Gallitron
Page 2: The Game of Dragons - Gates to Hell
Page 3: Gauntlet (Micro Power) - Gems of Stradus
Page 4: Geoff Capes Strongman - Ghouls 'n' Ghosts
Page 5: GI Hero - Gnome Ranger
Page 6: Goatfish - Gonzzálezz
Page 7: Goody - Grand Prix 500cc
Page 8: Grand Prix 500 2 - Gregory Loses His Clock
Page 9: Grell and Falla - Guardian Angel
Page 10: Guardians - Gunfright
Page 11: Gunship - Gyroscope
Screenshot of GI Hero

GI Hero

(Firebird, 1988)

Secret documents belonging to NATO have been stolen by another country, and you have been parachuted into the jungles of that country, along with Killer, your dog. However, you have become separated from Killer, so you must find him first, and then you need to find the heavily armed enemy camp and the helicopter base. You also have a cypher which receives satellite communications, and a torch for seeing in the caves, and you'll need to pick up magazines to refill your gun. Most of your time is spent trudging around the jungles and the underground caves, and shooting any soldiers that cross your path, and before long, the game becomes boring. Furthermore, it's an ugly Spectrum port, and the text is littered with spelling mistakes.

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Screenshot of Gilbert: Escape from Drill

Gilbert: Escape from Drill

(Again Again, 1989)

Four pieces of Gilbert's dustbin have been scattered across his home city on the planet of Drill, and if he can't find them all within the time limit, he won't be able to travel to Earth to sign a new contract for his TV show. To find the parts, you must find a Milk Bar, go to an arcade cabinet and play a mini-game; if you win, you'll get a clue to the location of one of the parts. You can shoot aliens by firing snot at them (yuk!), and if you shoot enough aliens on a screen, a Hoverjelly will appear; shooting it allows you to collect either a tin of beans (allowing you to float – guess how!) or a slice of cake (which cancels the floating effect). However, some of the mini-games are very difficult to complete and rely more on luck than skill, and unless you win, the parts won't appear. The Spectrum-like graphics also reduce the game's appeal, although the music is quite good.

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Screenshot of Gilligan's Gold

Gilligan's Gold

(Ocean, 1984)

Reviewed by Ross Simpson

As Gilligan, your job is to collect the gold bags and put them all into the wheelbarrow while avoiding the shafts, bandits and trolleys. In order for Gilligan to collect the gold, he must pick up a gold bag and deliver it to the wheelbarrow, dropping it to collect a bonus. The bonus also acts as a time limit, so you lose one of your three lives if it reaches zero. Given the era of the game, there's nothing ground-breaking about it. The graphics are fine and somewhat cute, even though the colours clash. There's no tune and few sound effects which work well with the graphics, and the gameplay is straightfoward but effective. While the game is small (three screens), it has that great 'one more go' appeal.

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Screenshot of Gladiator

Gladiator

(Domark, 1986)

Marcus of Massina is a Roman gladiator who seeks freedom, but it will come at a price – he must win fourteen fights in the arena against other gladiators and become the Emperor's Champion. Even then you won't have enough money to buy your freedom, so you must gamble your earnings on the outcomes of other fights. Before each fight, you must select three weapons out of a total of 45, one of which must be a dagger; however, there is no information on how effective each weapon is. Your opponents are also extremely difficult to defeat. Maybe there is a certain combination of weapons that make it easier to defeat them, but with 45 weapons to choose from, hardly anyone is going to search for it. The graphics are very poor, the sound effects are limited to a few beeps, and the controls are awkward, particularly if you're using the keyboard.

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Screenshot of Glass

Glass

(Quicksilva, 1986)

The planet of Hygon has been run over by aliens who have built three cities on the surface, so you have been sent there to kill as many aliens as you can and blow up the cities with nuclear weapons. The game consists of several timed stages in which you do one of three things – shoot aliens, shoot bits off alien spaceships, or negotiate a 3D obstacle course of tower blocks that come towards you. You have to repeat these stages dozens of times (or so it seems), with slightly different aliens each time, until you reach even the first city. There is hardly any skill involved in this game at all, and the vast majority of players will go and play something else when they quickly realise just how incredibly repetitive this game is.

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Screenshot of Glen Hoddle Soccer

Glen Hoddle Soccer

(Amsoft, 1985)

Amsoft couldn't even spell Glenn's name correctly – tsk! Anyway, Glenn Hoddle was a very well known footballer in the 1980s, and then became a manager, and eventually, the coach for the England team. You don't get to play him in this terrible game, however. Why is it terrible? The main reason is because of the ridiculous method of controlling your players. You press the fire button to select a player close to the ball, but the wrong player is nearly always chosen, and he will often walk (not run) towards the ball in the wrong direction and allow the computer-controlled team to take it. It's really difficult for you to take the ball, and you can only watch as the computer scores a goal every ten seconds – yes, really! This is one football game that's at the bottom of the league.

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Screenshot of Glider Rider

Glider Rider

(Appeared on an Amstrad Action covertape)

(Quicksilva, 1986)

The Abraxas Corporation has created a very heavily fortified artifical island. Your mission is to bomb ten nuclear reactors on the island within half an hour. Initially, you use a motorbike to get around, but by running down a slope, it's possible to change to a hang-glider and bomb the reactors. However, they're heavily guarded by lasers; running into pylons will confuse them for a while, though. The graphics are in dull monochrome and I think it's too difficult; the lasers drain your energy very rapidly if they shoot you, and there's nowhere to replenish it. In fact, this game is more famous for its music, which is excellent – if you haven't heard it, then listen to it now!

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Screenshot of Gliece Security

Gliece Security

(Futur Antérieur, 2014)

Reviewed by Missas

Gliece Security is a very interesting puzzle game in which you have to match the proper coloured keys to their corresponding locks. Sounds easy? Well, it isn't. This mind-boggling game requires precision and patience to be completed. The game begins with a well drawn image. The graphics are basic and not too detailed. A nice tune plays throughout the game, but there are no sound effects. The gameplay is challenging, interesting and addictive. There is definitely a very strong grab factor. The CPC has great puzzle games and this is no exception. Overall, a fine piece of art and a must for puzzle game lovers. For the rest of you, just make sure you try it at least once.

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Screenshot of G-LOC

G-LOC

(US Gold, 1991)

G-LOC stands for "loss of consciousness through G-force", which is what pilots can experience when performing manoeuvres in fighter jets. Taking the controls of one such jet, you must simply destroy as many enemy planes as you can. Your jet is armed with twin cannons and a limited supply of missiles. The action is non-stop as enemy formations approach you from in front and behind, and you will need to dodge their fire by rolling your jet in a 360° spin. However, there are only two types of enemy in the entire game, there is no scenery, and the gameplay soon becomes a little repetitive. Considering that this game requires 128K of memory, I expected a bit more from it.

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Screenshot of Gnome Ranger

Gnome Ranger

(Level 9, 1987)

Ingrid Bottomlow has returned from her studies at the Institute of Gnome Economics to her family's home, Gnettlefield Farm. However, in her efforts to apply her new knowledge, she causes chaos, and the family banish her using a magic scroll – which is not very nice! Can you help Ingrid find her way back to Gnettlefield Farm? This is a three-part text adventure which contains lots of humour and gnome-like spelling – for instance, changing 'north' into 'gnorth'. Many of the locations in all three parts are very similar to each other, which reflects badly on the game as a whole. The pictures are very nice indeed, but the first part is lacklustre and only uses one picture. Once you've completed it, you'll find the other two parts to be rather better.

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