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Page 1: Hacker - Handicap Golf
Page 2: Hardball - Havoc
Page 3: Hawk Storm - Herobotix
Page 4: Heroes of Karn - Highway Encounter
Page 5: Highway Patrol - Hold-Up
Page 6: Hollywood Hijinx - Hot Rod
Page 7: Hotshot - Hunchback: The Adventure
Page 8: Hunchback II: Quasimodo's Revenge - Hyper Sports
Page 9: Hypsys
Screenshot of Hollywood Hijinx

Hollywood Hijinx

(Infocom, 1986)

Your Aunt Hildegarde has passed away, and she has left you her late husband's mansion in her will. Unfortunately, there's a bizarre test that you have to complete before you can inherit the mansion; as you are dropped off at the mansion, you are told that you have to collect ten treasures hidden within it by 9:00am the next morning, or you won't inherit anything. Really, this text adventure is little more than a treasure hunt. Hardly original stuff there, but it's the excellent prose and the strange and often crazy puzzles (including the obligatory maze, and it's bigger than most others!) that turn it into a highly entertaining adventure which is suitable for players of all levels, whether you're inexperienced, or a hardened fan of text adventures.

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Screenshot of Hollywood or Bust

Hollywood or Bust

(Mastertronic, 1986)

Five Oscars have been mislaid throughout a Hollywood film set, and Buster Baloney has to try to retrieve them. The cops are out to try to arrest him, although he can confuse them for a while by firing custard pies (!). There are also ghosts which must simply be avoided. This game is really unexciting; the graphics are mediocre and the music is annoying. Another irritation is the film sequence, which involves more custard pie throwing – this is waiting for you if you walk through most of the doors, and most of the time, you'll be sent back to the start. You've only got one life as well, making a below average game even worse.

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4

Screenshot of Holocauste

Holocauste

(French)

(MBC, 1988)

The story behind this French text adventure is that in July 2004, a nuclear war between the Soviet Union and the USA wiped out all life on Earth – except for four scientists who are hibernating in an underground shelter. Four years later, an earthquake damages the life support computer, and one of the scientists (that's you) is woken up. Your mission is to find the necessary components to repair the computer and hibernate for several more years. Thankfully, no nuclear war occurred in real life! The pictures are good, if not brilliant, and I really like the loading screen and the sampled speech, but I had a lot of problems getting the game to understand what I was typing, and the inability to examine most objects proved to be a significant hindrance. It's OK, but not that good.

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7

Screenshot of Homerunner

Homerunner

(Amsoft, 1984)

Rarely does one come across games that are as abysmal as this. No – this is worse than abysmal. Guide the little man from the bottom of the screen to the top-right corner marked 'HOME' while avoiding the astro spiders and collecting the sole object on the screen. The screen consists of six platforms in which gaps open up and move randomly. The spiders also fall through these gaps and block your way, and it's not possible to jump over them. So, the graphics are rubbish, the music is worse (it's the same irritating melody repeated every six seconds), and it's too difficult – I can't get off the first screen. Then again, why would I want to?

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Screenshot of Hong Kong Phooey

Hong Kong Phooey

(Hi-Tec Software, 1990)

Reviewed by John Beckett

Hi-Tec Software made tons of games for the CPC based around Hanna-Barbera characters, and while they're all pretty similar, they're all amazing fun too! And Hong Kong Phooey is no exception. As the kung-fu dog, you must jump around platforms while staving off the numerous bad guys, with the aim being to track down some bad guy who has escaped from prison. The graphics are pretty good; not the best use of colour, but Phooey moves fluidly and the traps and enemies are well drawn. And the sound effects are good, as they are in all Hi-Tec Software games. Gripes? The game may be too hard for some, but I found it a lot of fun, and also pretty addictive.

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Screenshot of Hopper Copper

Hopper Copper

(Silverbird, 1989)

This is arguably one of the craziest and daftest concepts for a game ever – a policeman who patrols the streets on one of those bouncing space hoppers that you may remember from the days when you were young. What was the programmer of this game on? Anyway, it's your job to clear the streets of criminals, although some of them are carrying weapons, and others may throw nails on to the ground so that your space hopper will burst. The graphics are average, but there isn't much variety in the game, and it's also rather easy. The music is pretty good, though.

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Screenshot of Hopping Mad

Hopping Mad

(Elite, 1988)

This is one of those games that's rather out of the ordinary. You control a sort of snake which consists of four bouncing balls, which is constantly bouncing up and down while moving left across a landscape filled with hazards. The aim on each level is to collect little balls and balloons while avoiding the hazards. The snake can be made to bounce higher or move faster, but timing is crucial in this game. You don't die instantly if you hit a hazard, but you will lose one of the four balls which makes up the snake; lose all four, and you lose a life. The first thing you notice about this game is the spectacularly awful Spectrum-style graphics, with some of the worst colour schemes I have ever seen. I also found the game to be too difficult, which put me off even more.

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5

Screenshot of Hora Bruja

Hora Bruja

(ESP Soft, 2011)

Reviewed by Missas

In Hora Bruja, you take control of a witch who tries to find her King. In order to succeed in her mission, she will need to travel through a big castle, some caves and finally through clouds! Hora Bruja is designed in Mode 1. Grey is the predominant colour; however, because of the detailed sprite and foreground design, the result is satisfactory. A pleasant tune plays throughout the game and there are some effects too. The gameplay is fast-paced; the hero and the enemies move fast and smoothly. The game itself is quite big and the mazes are designed with imagination without being frustrating to find your way through them. Until you complete it, the grab factor will most probably be quite strong! Overall, a pleasant and well designed game that is really worth playing.

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Screenshot of Hostages

Hostages

(Infogrames, 1990)

Reviewed by Robert Small

Terrorists have taken over an embassy and you're part of a team assigned to stop them. The game opens with some great presentation with the terrorists arriving at the scene, along with some dramatic music. The first part has you moving your men into position outside the embassy. You can perform combat rolls to avoid the enemy. The second part sees your men in sniper positions and on the roof, abseiling down the sides of the building and smashing their way in through the windows. The third part has you entering the embassy and is played from a 3D perspective. The graphics and music are good but the game is let down by unresponsive controls.

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Screenshot of Hot Rod

Hot Rod

(Activision, 1990)

Reviewed by Pug

In Hot Rod, you race against two other roadsters around a 2D track. The tracks are short and scroll in small chunks as the leader reaches the edge of the screen. This forces any car lagging behind into the same area as the lead racer, often resulting in an unfair race. The controls are sluggish as the squashed-looking sprites crawl along with no car-to-car collision detection. Certain parts of the game look unfinished, such as the bridges that you cannot drive under. The visuals are a mix of good and bad and the playing area is too small. Two tunes take turns to play as you struggle with this game before you decide to quit.

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