Page 1: Lab Escape - Las Vegas Casino
Page 2: Lawn Tennis - Lemmings
Page 3: Let's Go! - Line of Fire
Page 4: Little Computer People - Lone Wolf: The Mirror of Death
Page 5: Loopz - The Lurking Horror
Screenshot of Let's Go!

Let's Go!

(Morri, 2015)

Reviewed by Missas

Let's Go! is a very original idea that has been translated into a smart and addictive game. You control a cute sprite whose mission is to reach the flag in a non-scrolling, single-screen level. Nevertheless, it is not as easy as it may sound because once your hero starts running he doesn't want to stop! The player can only stop him temporarily and hold him there as long as the SPACE bar or joystick fire button is held down. All the other actions are performed by the sprite. Fortunately, the collision detection is perfect. The graphics are colourful Mode 0 and cartoonish, while the sound consists of basic effects. It is better this way because from time to time it can be really frustrating to progress to the next level. The grab factor is very strong. Overall, I rate it more highly than its technical aspects deserve, because of its originality.

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Screenshot of Leviathan


(English Software, 1987)

This isometric space shoot-'em-up was apparently inspired by the music video for ZZ Top's song Rough Boy – though it's difficult to see what inspiration the authors drew from it. You control the Leviathan spaceship, and you must shoot waves of aliens as they appear on the screen. You are also armed with a small number of smart bombs which destroy all the aliens on the screen. You'll also need to replenish your fuel by shooting spinning cubes. To add a little variety, you can choose one of three landscapes to fly around – Moonscape, Cityscape and Greekscape. However, there just isn't enough in this game to keep you interested; it can often seem like ages before another wave of aliens appears, and your spaceship is incredibly awkward to handle, making it difficult to fire at, and avoid, the aliens. The only good aspect of this game is the excellent music (which doesn't sound remotely like ZZ Top!).

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Screenshot of Liberator


(Proein Soft Line, 1989)

Once again, Earth has been invaded by an alien army who have somehow arrived undetected – until now. Armed with an automatic machine gun that you managed to wrestle from one of the alien soldiers, you must reach their underground control centre and destroy it. This horizontally scrolling shoot-'em-up takes place over three levels, and right from the start, a relentless stream of aliens will attack you from both sides. The sheer number of them severely hinders your progress as you are continually turning around to fire at them. There are power-ups available, but you'll be concentrating so much on firing at the aliens that they'll disappear before you can collect them! It's a shame that the difficulty level is so high, because the graphics are quite colourful, albeit cartoon-like.

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Screenshot of Licence to Kill

Licence to Kill

(Domark, 1989)

James Bond is on the trail of the drugs baron Franz Sanchez, after his friend Felix Leiter is kidnapped at his own wedding. In doing so, M, the head of MI6, revokes his Licence to Kill. The game consists of five levels, each based on a scene from the film. Among the scenes are a helicopter chase where you blow up Sanchez's jeep while dodging bullets, a shoot-'em-up section in the grounds of a warehouse in which you try to scare off Sanchez's henchmen (the best bit of the game, which requires some strategic thinking), and the tanker chase in which you must ram the tankers transporting Sanchez's drugs. This is the best of the five James Bond games that were released for the CPC, with great graphics and music, and a wide variety of action-packed gameplay, although the first level is a bit too tough.

See also: Live and Let Die, The Living Daylights, The Spy Who Loved Me, A View to a Kill.

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Screenshot of Life Expectancy Zero

Life Expectancy Zero

(Blaby Computer Games, 1985)

Tron has always been a classic game, but this is an uninspiring version of it. You have to play against the computer light cycles and try to trap them and cause them to crash into their own trails. The first level contains only one light cycle, with another being added until there are five; after that, you play the five levels again, but at a slightly faster pace. The graphics are good when you consider other versions of this game, but it's much too easy, since the computer-controlled light cycles are quite stupid and will trap themselves without you having to do it for them.

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Screenshot of Lifeterm


(Alternative Software, 1987)

In the year 3147, Jake Stalin was sent to the planetoid of Souzel to serve a life sentence for murder, and he now wants to escape... but how is he going to do it? This is a text adventure created using GAC, and let's just say that it's not very good at all. The locations are laid out in a very illogical manner and it's easy to get lost, and the first few commands that you need to type to make any progress are really obscure (the answers are to send an SOS, lock the pilot in the store, and send the droid to the ship – so now you know). The graphics are OK but it's very hard to know what you should do.

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Screenshot of The Light Corridor

The Light Corridor

(Infogrames, 1990)

Breakout gets a twist here as you bounce a ball down a never-ending corridor full of barriers and obstacles. Along the way, there are several types of power-ups to collect, and every four levels, there's a task to be solved, such as aiming the ball at a target, or hitting it several times; only when you complete it within the time limit can you progress to the next set of corridors. The graphics are impressive, and if you have 128K of memory, there are several excellent tunes, and you even get some digitised speech. In addition, there's a facility to design your own corridors, and a code for each corridor means that you won't have to play the ones you've completed over again. One other thing – select 'fast control' from the options menu; the game is much easier if you use this.

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Screenshot of Lightforce


(Appeared on an Amstrad Action covertape)

(FTL, 1986)

The planet of Regulus is under attack by alien forces, so the GEM council sends out their entire army, which consists of exactly one Lightforce fighter, to destroy the aliens. Guess who the pilot of this fighter is? This is a vertically scrolling space shoot-'em-up which is full of action from start to finish. There is a wide variety of aliens which approach in waves, and thankfully it's easy to learn their formations and the best way to defeat them. Control centres also appear every so often, and shooting them all gives you extra lives at the end of each of the four levels. The graphics and sound effects are both excellent, and it's a challenging game, whether you're a novice or a hardened shoot-'em-up fan.

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Screenshot of El Linaje Real

El Linaje Real

(ESP Soft, 2017)

King Abner has died and the coronation of his successor is due to take place in three days' time – but his son and heir Ernor is far away, and if he does not make it to the coronation ceremony in time, his evil stepbrother Devilus will be crowned king instead. This is a platform game and the story develops over five levels. As Ernor, you must travel through forests, caverns and dungeons and across lakes, on foot, horseback and boat, until you eventually reach the castle, where you must confront Devilus. The graphics are colourful and nicely drawn, although the scenery has a rather blocky look to it, and the music is pleasant to listen to. The game is played at a fairly sedate pace, but it is let down somewhat by the need to negotiate some quite unfair jumps between platforms, and the layout of the second level is needlessly confusing.

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Screenshot of Line of Fire

Line of Fire

(US Gold, 1990)

You've infiltrated enemy lines and captured their secret, high-power machine gun unit – but now you're going to need to use the weapon to fight your way out, as you enter the line of fire. The game uses a perspective view, and enemy soldiers and vehicles come towards you. You must simply shoot them, or use smart bombs to kill everything on the screen, although you only have two of these available at the start of the game. However, more can be collected by shooting caskets, and shooting first aid kits allows you to recover some of your energy. The graphics are poor and very messy, and the scrolling is slow and jerky. The few sound effects that exist are also bad (although the music on the menu is good), and all of this makes the game dull and unexciting.

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