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Page 1: Nakamoto - Le Nécromancien
Page 2: NEIL Android - Nigel Mansell's Grand Prix
Page 3: Nigel Mansell's World Championship - 1943
Page 4: Ninja - No Exit
Page 5: NOMAD - Number 1
Screenshot of Nigel Mansell's World Championship

Nigel Mansell's World Championship

(Gremlin Graphics, 1993)

Nigel Mansell finally won the Formula 1 World Championship in 1992, and this game celebrates his achievement. As always, you can race or practice on any or all of the sixteen circuits of the 1992 season. A variety of options are given to enable you to set up your car correctly for each circuit – which tyres to use, the wing angle, and the gear ratios. You'll need to watch your tyre wear as you race, otherwise you'll retire. Going out on to the track feels strange at first because the animation is very jerky indeed, but you should become used to it after a while, as despite this problem, there is a real sense of speed. The overall presentation is incredibly polished, and the graphics are absolutely beautiful, even if everything is coloured blue. This was Gremlin Graphics's last release for the CPC and nearly wasn't released at all, but thanks to the support of Amstrad Action readers, it was – and it's pretty good!

See also: Nigel Mansell's Grand Prix.

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Screenshot of Night Booster

Night Booster

(Cobra Soft, 1985)

This is a Tron clone where you can play against either a friend or the computer. Like all games of its kind, the aim is to stay alive for as long as possible without crashing into the walls or the trails left behind by you and your opponent. Each player has four lives and losing a round means that you lose one of them. Eventually, someone will lose all their lives first, and the other player then wins. The graphics and sound effects are minimal in the extreme, and it'll keep you occupied for about five minutes – but no more than that; it's too easy to beat the computer.

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Screenshot of Night Breed

Night Breed

(Ocean, 1990)

Reviewed by Robert Small

Based on the cult horror film of the same name. First impressions are really strong with a great loading screen, a prologue to explain the background to the game, and excellent music. On to the game itself, and the graphics boast lovely Mode 0, special effects like lightning, and a wide range of monsters to defeat with kicks, punches and a gun. The sound effects are OK. You're required to search for items and fight enemies with the aid of your special transformation ability in this action adventure/beat-'em-up. Every so often there are some great cutscenes. The one negative is the frustrating deaths that can occur, but otherwise it's a great film licence.

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Screenshot of Night Hunter

Night Hunter

(Ubi Soft, 1990)

Dracula is being hunted by Von Helsing, and on each of the ten levels, you, as Dracula, have to collect five keys and three parchments. You also have the ability to metamorphose into a werewolf, which allows you to jump over traps in the floor and on platforms, and a vampire bat, which allows you to fly over water and reach other areas of the level quickly. You will need to replenish your blood supply often by grabbing people and biting their necks, and on later levels, watch out for certain people who can kill you instantly with their weapons! This is a great platform game with some of the most beautiful and detailed graphics on the CPC, although some of the traps on platforms can be hard to spot, which can be annoying. Even so, it's still a really enjoyable game.

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Screenshot of Nightmare Maze

Nightmare Maze

(Blue Ribbon, 1985)

Sleepy Joe is trying to escape from Nightmare Maze. To do this, he must collect ten keys on each level and then head for the exit door to go to the next level, while avoiding all the monsters. Occasionally a cup of black coffee will appear, and collecting it causes all the monsters to disappear for a brief period. This game was originally released for the BBC Micro and Electron computers, and the graphics have been ported straight from these machines unchanged. The sound effects are poor and a very annoying beeping noise plays continuously. The gameplay is also frustrating; if you touch any of the monsters, you lose all your keys as well as losing a life, and you have to collect all the keys again. In addition, despite the presence of a timer, there is a bug that causes the game to ignore the time limit!

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Screenshot of Night Raider

Night Raider

(Gremlin Graphics, 1988)

Reviewed by Javier Sáez

I don't know enough history to tell if these facts did really happen, but this is what the game's inlay says. Around 1941, Hitler's battleship Bismarck ruled the Atlantic Ocean. Nevertheless, the allies created a torpedo bomber called Grumman Avenger. It carried a crew of three consisting of a pilot, an engineer and a tailgunner. Although the control panels are very detailed and realistic, the graphics are quite simple (you are supposed to be flying over the sea at night), and so is the sound. Due to things like these, I've never been too keen on flight simulators. Nevertheless, I must admit this one is quite good, as you take the place of all the crew members, and you can also choose among a lot of training and combat missions that will prepare you to confront the Bismarck and its escort.

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Screenshot of Nightshade

Nightshade

(Ultimate Play the Game, 1985)

Reviewed by Pug

The once peaceful town of Nightshade is now a place to avoid. A terrible curse was placed upon it that turned all the residents into monsters. You are the hero that will lift this horrid curse and bring peace back to this blighted town. The game itself is an isometric scrolling maze of buildings that hide valuable objects needed to complete the game. The exteriors of all the buildings look inviting and are well drawn, unlike the interiors, which are bare. Sadly, it's not Ultimate's finest hour. The scrolling is painfully slow and the endless supply of monsters becomes annoying, especially when your ammunition runs out. Nightshade is worth a few goes but you won't enjoy it in the long run.

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Screenshot of Night Shift

Night Shift

(Lucasfilm Games, 1991)

Reviewed by Pug

The great machine that controls toy production needs constant maintenance, and this is where you come in. With quota in hand, you need to power up the great machine and look after its workings. In this platform game, you leap around collecting various objects that fix or tinker with the machine, while avoiding furry pests etc. Graphic- and sound-wise, it's well presented and is a fun game to play.

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7

Screenshot of 1942

1942

(Elite, 1986)

Reviewed by John Beckett

A conversion of Capcom's ground-breaking shoot-'em-up, 1942 on the CPC is actually quite a faithful conversion of the arcade original. Unfortunately, the arcade original hasn't aged at all well and neither has this. There is a pleasant tune on the title screen and the graphics, though simple, are nice and colourful. Unfortunately, the game suffers from serious repetition issues. There are a huge 32 levels (quite a difference from the sequel's measly four!), but they all look the same – huge expanses of blue ocean, the occasional island dotted about, and the same few types of aeroplane attacking you again and again. The game starts off enjoyably enough and has a nice difficulty curve, getting very challenging in later levels. Unfortunately, boredom will ensure you won't get that far.

See also: 1943.

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Screenshot of 1943

1943

(Go!, 1988)

This game is based on the Battle of Midway, which as all World War II historians will know, happened in 1942... but it would be a bit silly to release a sequel to 1942 which was called 1942, wouldn't it? Ah, well! This game sees you (and a friend if you want) in your P38 Lightning aircraft, taking on the might of the Japanese air force and navy on your own. The graphics and sound effects are better this time but I don't like the music very much. The biggest let-down, though, is that there are only four levels; after that, they just start repeating.

See also: 1942.

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