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Page 1: Nakamoto - Le Nécromancien
Page 2: NEIL Android - NEXUS
Page 3: Nigel Mansell's Grand Prix - 1942
Page 4: 1943 - Nocturne
Page 5: Nodes of Yesod - Nuclear Heist
Page 6: Number 1
Screenshot of Nodes of Yesod

Nodes of Yesod

(Odin Computer Graphics, 1986)

Reviewed by Robert Small

Journey to the moon as a portly spaceman in this flick-screen platform/exploration game. The first thing you'll notice is the haunting in-game music which is superb. As you descend into the caverns below the lunar surface, some enemies will kill you, while others will cause you to bounce around, and falling from a great height will cause death. In your quest you're aided by a lunar mole (cute!) who will help you access new areas by munching through walls. It would have been great to see more colour, and things can get frustrating when judging jumps, but this is still a good game.

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Screenshot of No Exit

Screenshot taken from cartridge version of game

No Exit

(Tomahawk, 1990)

Reviewed by CPC4eva

Fight your way through a dark and gloomy city, armed with only three attacking and three defensive moves. The game itself is quite difficult and the controls and moves are hard to master. You must defeat your opponent by kicking or punching him and draining his energy bar, and when it reaches zero the fighter explodes; quite a deadly, graphic death! You need to get your settings right and weigh up what balance of attributes you wish to give your fighter, such as strength and resistance. There are six levels, each opponent harder than the previous one. The cartridge version features better presentation and makes good use of the capabilities of the GX4000 and Plus machines. The backgrounds change as you progress and you can temporarily turn into a monster, which is quite fun, but the overall gameplay is frustrating.

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Screenshot of NOMAD

NOMAD

(Ocean, 1986)

A giant artificial asteroid called Talos, controlled by Cyrus T. Gross, is wreaking havoc across the galaxy, and the Nemesis Organisation has hired a droid to penetrate the asteroid and destroy Gross. The asteroid consists of long, tortuous mazes filled with guns and missiles – a tricky combination, made even more so by the control method used to move your droid; getting it to go where you want is irritating. The graphics are good, but the sound effects are just white noise and the game is too difficult; you need more than three lives.

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Screenshot of Nonamed

Nonamed

(Dinamic, 1986)

Reviewed by Javier Sáez

Becoming a knight has never been an easy task in computer games. In this one, you have to find your way out of a castle packed with monsters, carrying no weapons at all. Your character moves through long corridors and rooms, getting to other floors helped by ropes scattered around the castle. The problem is that your character movements are a bit slow and jerky, and the enemies seem to come up from nowhere. Nevertheless, Nonamed has nice and colourful graphics, although they are a bit simple and small. This means that, although the game is reasonably enjoyable at first, it's too difficult to keep the player interested.

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Screenshot of Nonterraqueous

Nonterraqueous

(Mastertronic, 1985)

That's a difficult word to spell (it means 'neither of the earth nor the sea'), and the game is even more so. The citizens of the planet Nonterraqueous have sent a robotic seeker to destroy a computer which is currently in control. Getting started requires you to convert your seeker into something that can shoot lasers, and you also have to blow up a barrier with a bomb to enter the main complex. However, if you touch any of the photon thrusters, you die instantly – and since they're usually tricky to avoid, this ruins the game. The maze is also far too big; I think there are over 500 locations!

See also: Into Oblivion, Soul of a Robot.

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Screenshot of North and South

North and South

(Appeared on an Amstrad Action covertape)

(Infogrames, 1991)

If you're French, you may know of a cartoon called Les Tuniques Bleues. This game is based on the cartoon and it re-enacts the American Civil War. You can start from any year from 1861 to 1864, and this affects the amount of units and territory you own. The aim is to gain as much territory as possible and to wipe out all the enemy units by going into battle with them, where you and the enemy fight it out with cannons, infantry and horsemen! The graphics are nothing short of excellent and there's a great introduction sequence with an amazingly catchy tune. The fort and train attack sequences are a bit slow, but it doesn't stop the rest of the game being fun, especially with a friend.

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Screenshot of North Star

North Star

(Gremlin Graphics, 1988)

The North Star project involved building a gigantic food factory, orbiting above Earth and feeding its population. However, just as the project was nearly complete, aliens took over the factory – typical, huh? You have seen sent to the factory to kill the aliens and restore the life support systems. The action takes place over nine horizontally scrolling levels, each filled with platforms and aliens. It's standard fare, really, and the levels are rather short, but the aliens are just too hard to avoid, and the merest contact with any of them costs you one of your four lives. The graphics and music are spectacular, but the difficulty level severely mars what could have been a rather good game.

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Screenshot of Nosferatu the Vampyre

Nosferatu the Vampyre

(Piranha, 1986)

The evil vampire Nosferatu is planning to buy a house in the German town of Wismar, and he must be stopped! This adventure game is based on the 1979 film of the same name and is divided into two parts. In the first part, the estate agent Jonathan Harker must explore Nosferatu's castle and escape from it, preferably with the deeds to the house. In the second part, you can control three characters – Jonathan, his wife Lucy, and her brother-in-law van Helsing – and Lucy must attempt to lure Nosferatu to her house and keep him there until dawn. The game uses isometric graphics which are well drawn, although many of the colour schemes used are horrible. There is a fairly wide variety of locations to explore and objects to manipulate, although it's best played with the music turned off, as it will quickly become very irritating!

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7

Screenshot of Not a Penny More, Not a Penny Less

Stephen Bradley, an American academic based in Magdalen College in Oxford, has been swindled out of $250,000 by a conman called Harvey Metcalfe, and he is determined to recover all of the money himself. This text adventure is based on a famous novel by Jeffrey Archer, but it's seriously flawed. The parser is very limited and it won't accept many obvious commands, the game doesn't keep an inventory of what you're carrying, and you can't roam around freely; you have to complete the puzzles in one section before you can go to the next one. The graphics are basic and lack polish, and if you're using a CPC6128, you'll be treated to some digitised speech – but why include such a gimmick in a text adventure? Go and read the novel instead.

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Screenshot of Nuclear Heist

Nuclear Heist

(Players, 1986)

Earth has been reduced to a barren wasteland, and humans now live in underground cities that are powered by uranium. However, aliens from the planet Taroid have learnt about this and have come to invade Earth in order to steal the uranium. This game is a very simple shoot-'em-up where the aliens move from right to left across the screen, and you must shoot them with your helicopter before any of them reach the left of the screen and hit the barrier. Shoot enough aliens and you enter hyperwarp, where you must dodge the flying debris for a short while. The graphics and sound are very rudimentary indeed, and after a few goes, you'll want to play something else.

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