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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Pacific - Paperboy
Page 2: Paperboy 2 - Pasteman Pat
Page 3: The Pawn - Periscope Up
Page 4: Peter Beardsley's International Football - Pharaon
Page 5: Phileas Fogg's Balloon Battles - Pink Panther
Page 6: Pink Pills: Manic Moritz and the Meds - Platformer Medley Block #1
Page 7: Platoon - Poogaboo
Page 8: Popeye - Power and Magic
Page 9: Power Boat Simulator - Prison Riot
Page 10: The Prize - Pro Mountain Bike Simulator
Page 11: Pro Skateboard Simulator - Pub Games
Page 12: Pub Trivia - Les Pyramides d'Atlantys
Page 13: Pyra Mydya - Python Pete
Screenshot of Paperboy 2

Paperboy 2

(Mindscape, 1991)

Paperboy is back to deliver some more papers. However, this time, you can also play as Papergirl (so as not to be seen as being sexist). The neighbourhoods are a little strange, though; all the streets have castles in them! You'll also have to dodge the likes of skateboarders, bouncing balls, ghosts (!), and the obligatory workmen carrying furniture or glass. The game has better graphics and is much faster than its predecessor – in fact, I think it's too fast. It also makes crashing into things a frequent occurrence, and your six lives will quickly run out. In addition, you'll only hear any sound if you have 128K.

See also: Paperboy.

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Screenshot of Para Academy

Para Academy

(Zeppelin Games, 1990)

Have you got what it takes to join the Parachute Regiment? Your strength and stamina will be tested to the limit in six events – the 100m sprint and 100m freestyle, the tug of war, weightlifting, target shooting, and rope climbing. Completing all six events wins you promotion, and if you fail three events, the game is over. If you haven't already guessed, this is a joystick waggling game, and I hate this sort of game. You can be promoted easily enough, but further promotion is much harder, especially if you have to use the keyboard.

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Screenshot of Para Assault Course

Para Assault Course

(Zeppelin Games, 1988)

As you may have guessed, this is a joystick waggling frenzy in which you try to complete some gruelling assault courses as quickly as possible. After a few goes, you'll probably have built up your muscles sufficiently to attempt the real thing! Among the obstacles you will face are walls, ramps, rivers, monkey bars and logs, and you'll also have to swim through a water-filled pipe and crawl through barbed wire – and unlike the other obstacles, if you get these ones wrong, the game is over. You can use the keyboard, but it doesn't work very well and makes the game a bit tougher. The graphics are OK, but there are no sound effects or music to accompany the game at all, and I dislike joystick waggling games anyway.

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Screenshot of Parabola

Parabola

(Firebird, 1987)

Bruce is a springy creature who has to bounce his way across a grid, starting from one corner and attempting to reach the opposite corner. Each square on the grid represents one stage, in which you must bounce around a screen full of moving guardians, collecting some spinning discs. As well as avoiding the guardians, some of the squares are booby-trapped and will cause Bruce to fly into the air and come back to earth with a bang, losing a life. This is a nice and simple isometric arcade-cum-puzzle game, and the graphics are well presented, although movement can be slow, and the sound is fairly limited. If you like puzzle games, though, this is worth a look.

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Screenshot of París-Dakar

París-Dakar

(Zigurat, 1988)

Reviewed by Robert Small

From a time when the Paris-Dakar Rally really did include Dakar and not South America as it does now. The game is played from a top-down perspective and it's clearly a Spectrum port, but there are plenty of roadside details across the different stages, such as buildings, trees, jumps and road markings, and the scrolling is OK. The first stage reminds me of the toy car play mat I had as a child. Depth is provided by choosing your own route through the stage, selecting the appropriate gears so as not to spin out, and consumables. It can be frustrating clipping something and going into a wild spin, and for some reason if you hit another car they explode! The engine noise is very annoying so be warned. You have to respect this game for offering something a little different, though.

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Screenshot of Park Patrol

Park Patrol

(Firebird, 1987)

As a ranger in a national park in America, you have to patrol your area of the park in your canoe and clear it of litter. You must avoid the local wildlife and dodge the logs and swimmers while paddling your canoe. You can also return to your hut to replenish your energy – that is, if the ants haven't taken your food away! There are five levels, and unusually, you can customise the difficulty of each level – nice. The graphics are nothing special, and some of the tunes are irritating, but I think it's an enjoyable little game despite these faults.

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Screenshot of Les Passagers du Vent

Les Passagers du Vent

(French)

(Infogrames, 1986)

Reviewed by Guillaume Chalard

This game is the faithful adaptation of the (great) cartoon strip of the same name by François Bourgeon. The story takes place in France, England and Africa during the 18th century. You guide Isabeau, her lover and many other characters through the dangers of the colonial era. The main interest of the game is M. Bourgeon's gorgeous hand drawn graphics, and the style of the original cartoons is perfectly retained. The soundtrack is really good, and underlines the dramatic (and sometimes nearly sensual) atmosphere of the game. The game itself is divided into ten chapters. Every time a character has a choice to make, you must say the right thing in order to progress to the next chapter. However, the game is rather linear; I finished it in five hours (including two hours of loading...)

See also: Les Passagers du Vent 2.

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Screenshot of Les Passagers du Vent 2

Les Passagers du Vent 2

(French)

(Infogrames, 1987)

Isabeau's lover Hoel has been poisoned by Estienne de Viaroux – one of her companions – and she goes to meet King Kpëngla in Dahomey to see if he can do anything. This game follows the adventures of Isabeau and a group of other people travelling with her, as they try to earn the trust of the king and return to Fort Saint-Louis where Hoel is lying, seriously ill. The format of the game is exactly the same as its predecessor – clicking on character's faces and choosing the correct responses to allow you to progress. However, later on in the game, there are no clues as to whether you have made the right choices. The graphics and music are just as marvellous as those in the original game, and it's more difficult as well.

See also: Les Passagers du Vent.

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Screenshot of Passing Shot

Passing Shot

(Image Works, 1989)

Reviewed by CPC4eva

Image Works has a passing shot at a tennis game on the CPC. The main difference from most other tennis games on the CPC is that when you serve you are shown a normal view of the court, but when the ball is hit, the game is then played from an overhead view. It's an interesting concept and one that could have worked well, but the actual speed of the gameplay is quite slow. If you are willing to hack it out and have patience you may enjoy it more than I did and go on to become the Grand Slam champion of all four major tennis tournaments. There are no in-game sounds and the in-game graphics are garishly Spectrum-looking.

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Screenshot of Pasteman Pat

Pasteman Pat

(Silverbird, 1989)

Nasty Norville and his workers have mixed up all of Pat's posters, so he has to put them back together again by sliding the paper along. Watch out for all of the things that Norville throws at you, or you'll be knocked off your ladder! There are twelve difficulty levels to keep you going, from starters to impossible, and there are several posters that you can use – all of them advertising other Firebird games (although some of them weren't released for the CPC). If you're stuck, try going to the toilets... It's an average sort of game, really, and although the music is good, the graphics and the colour clash show that it's a blatant Spectrum port.

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