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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: The Race - Rally Cross
Page 2: Rally Driver - Ranarama
Page 3: Rasputin - Rebel Planet
Page 4: Rebelstar - Relief Action
Page 5: REM - Return to Oz
Page 6: Reveal - Ricochet (Firebird)
Page 7: Riding the Rapids - Robin Hood
Page 8: Robin Hood: Legend Quest - Rock'n Roll
Page 9: Rock 'n' Roller - Roland Goes Digging
Page 10: Roland Goes Square Bashing - Roy of the Rovers
Page 11: R-Type (Easter Egg) - Rygar
Screenshot of Rebelstar

Rebelstar

(Firebird, 1987)

There are actually three Rebelstar games, and it's a real shame that this is the only one that was released for the CPC. The Rebelstar Raiders are planning an ambush on Moonbase Delta to destroy five laser defences and the moonbase's central computer ISAAC. This is a turn-based strategy game where you must think tactically as to how you are going to move your forces and kill the droid guards, without your own forces being shot and killed. There are eight difficulty levels, and even though there is only one mission (in contrast to Laser Squad, by the same programmer, which has five), you'll come back to it again and again – especially if you can find a human opponent to play against!

See also: Laser Squad.

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Screenshot of Reckless Rufus

Reckless Rufus

(Alternative Software, 1992)

Rufus has been caught as a stowaway on a spaceship and has been ordered by the captain to collect some diamonds from the nearby planet of Killey. Needless to say, this isn't easy. Each level consists of a single screen with some blocks and lots of empty space, and Rufus must find some way of bridging the gaps between sections by laying some blocks, while also collecting the diamonds and avoiding the monsters – and it's mostly the monsters which make this make so annoying. They move unpredictably, and crash into you when you're not expecting them to, and worse, Rufus can only fire one bullet at a time. The graphics are nothing special and the animation is rather jerky, but it would still be a satisfactory game were it not for the behaviour of the monsters.

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Screenshot of Redhawk

Redhawk

(Melbourne House, 1986)

Kevin Oliver awakes to find himself in hospital, but he has no idea how he got there. All he remembers is the word "Kwah", and when he says it, he turns into his superhero alter ego Redhawk. A gang of four supervillains has planted a bomb at the power station and it will detonate in a few hours' time. Redhawk must defuse the bomb and save his city! This is a text adventure with a clever innovation; the action is presented in the form of a comic book and takes place in real time. The game's vocabulary is rather limited, and you aren't given any explanation of what you're supposed to do in the early part of the game in order to help develop the story. It takes a long time to draw each picture, and as there's a lot of toing and froing around the city to be done, you will soon find your patience being tested.

See also: Kwah!.

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Screenshot of Red Heat

Red Heat

(Ocean, 1989)

Ivan Danko is hunting down the Russian drug baron Viktor Rostavili. The film saw Danko (played by Arnold Schwarzenegger) teaming up with the Chicago cop Art Ridzik. In this game, he's nowhere to be seen; it's four levels of pure violence as Danko beats up anyone and everyone in his path. You can collect bonus coins along the way, which may give you extra energy or take you into one of several sub-games you can play. Beat-'em-ups aren't my thing, anyway, and even hardened fans may well be put off by the dull graphics, the tiny screen size that is used, and the game's agonisingly slow pace.

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Screenshot of Red LED

Red LED

(Starlight Software, 1987)

Three ZMX battle-droids must explore dozens of isometric landscapes which are arranged on a grid in the form of a hexagon. Your aim is to create a link from the left side of the hexagon to the right, by collecting all of the energy pods on certain landscapes. You can choose which battle-droid to send into action on each landscape; each is supposed to have its own characteristics, but in practice, they all behave fairly similarly. There are lots of enemies to battle against, and you must be careful not to fall off the edge of the landscapes, otherwise you'll lose precious time – and with only 60 minutes to create the link, you'll need every second! This is a highly challenging and quite engrossing game with colourful graphics. It's easy to learn but tough to master.

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Screenshot of Red Scorpion

Red Scorpion

(Quicksilva, 1987)

You have been sent by the Terran Confederation Star Commandos on a mission to the Bombyx Moons to defeat the evil Necrons, who are mining the moons to obtain the valuable mineral Talanite. Your Death Scorpion is equipped with several types of weapon and has four different visual modes, each of which allows you to see certain objects that would otherwise be hidden. You must also be careful not to shoot civilian Bombyx targets, otherwise you will be charged with war crimes! What could have been a fairly straightforward 3D shoot-'em-up is instead a slow and overly complex affair. There are lots of keypresses to be memorised, and the system for destroying incoming Necron missiles (where you must find the correct wave pattern in order to destroy them) is very cumbersome and detracts from the action.

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Screenshot of Red Sunset

Red Sunset

(ESP Soft, 2020)

Takeshi's sister Sakura has been kidnapped by the Red Hand. Fortunately Takeshi's grandfather is an aerospace engineer, so Takeshi jumps into one of his grandfather's ships to fly to the Red Hand's headquarters and rescue Sakura. The game consists of three vertically scrolling levels in which you must shoot and dodge various enemies in the air and on the ground. Some of these waves of enemies are 'delta squads', and if you destroy the entire formation, you can collect a bonus – either a temporary shield, an extra bomb, or additional firepower. The graphics are beautiful, the scrolling is very smooth and the music is excellent. It can be tricky to see the enemy bullets against the very colourful backgrounds, which makes the gameplay rather difficult, but this is still a brilliant game.

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Screenshot of Reflex

Reflex

(Players, 1987)

A Breakout clone with 50 zones but a difficulty level that's so high that it's more than likely that you will only see the first three. Become a Reflex Rider and destroy all the bricks (or 'grid components' as the game calls them) in each zone. Alternatively, you can collect the exit bonus if it appears, and there are other bonus icons which can be collected. Your reflex capsule (otherwise known as the bat) has a limited amount of power which also acts as the number of lives you have; using the turbo on your capsule, or the laser, if you've collected the appropriate bonus icon, decreases your power. The graphics are colourful and the music on the menu is nice, but the gameplay is just too difficult.

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Screenshot of Relentless

Relentless

(Psytronik Software, 2013)

Reviewed by Missas

Relentless was the winner of CPCWiki's 16KB ROM game development competition held in 2013. As its name implies, get ready for the most relentless 16 kilobytes of action you will ever get. The game begins with a great tune. Straight away, you are plunged into relentless, non-stop shoot-'em-up action with smooth 50fps scrolling. The graphics are very detailed with a great colour selection that does not tire out the eyes. The sprites are creatively designed. The sound is as good as it could be for a 16K game, with numerous effects. The gameplay is really good but sometimes it gets very difficult. Thankfully, you can adjust the difficulty level if you like. The grab factor is strong until you complete it – something that will not take a lot of time since this game is not lengthy. Overall, this is a good shoot-'em-up, but the other entries in the competition are, in my opinion, just as good.

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Screenshot of Relief Action

Relief Action

(French)

(Loriciels, 1987)

A laboratory assistant on the NMI spaceship accidentally created a monster which has massacred the entire crew. You are the only survivor, having entered one of the cryogenic chambers before it was too late. Now you must find the shuttle and escape. The ship consists of about 50 rooms and corridors, and you'll find objects which will allow you to access some parts of the ship. Fans of the Freescape games will feel right at home with this game (provided you can understand French); everything takes place in a full 3D environment, and if you can find a pair of 3D glasses, you can use them to enhance the 3D effect even further – quite a nice innovation! There's no sound, but it only increases the tension as you walk the empty corridors of the spaceship, hoping that the monster isn't around the next corner...

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