A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Page 1: Sabian Island - Saint and Greavsie Page 2: St. Dragon - SAS Combat Simulator Page 3: SAS Strike Force - Scooby Doo Page 4: Scoop - Seabase Delta Page 5: Seas of Blood - 750cc Grand Prix Page 6: 720° - Shadow Warriors Page 7: Shanghai Karate - Shockway Rider Page 8: Short Circuit - Silkworm Page 9: Sim City - Skate Crazy Page 10: Skate or Die - Slapshot Page 11: Sliders - Snoball in Hell Page 12: Snodgits - Software House Page 13: Software Star - Sootland Page 14: Sooty and Sweep - Space Cowboy in Lost Planet Page 15: Space Crusade - Space Moves (#CPCRetroDev) Page 16: Space Pest Control - Spellbound Dizzy |
Page 17: Spellbreaker - Splat! Page 18: Split Personalities - Spy vs Spy: The Island Caper Page 19: The Spy Who Loved Me - Star Commando Page 20: Star Control - Star Ranger Page 21: Starring Charlie Chaplin - Steg Page 22: Steve Davis Snooker - Stranded Page 23: Streaker - Street Warriors Page 24: Stress - Stroper Page 25: Stryfe - Subterranean Stryker Page 26: Subway Vigilante - Super Cycle Page 27: Super Gran - Super Pac Page 28: Super Pipeline II - Super Stock Car Page 29: Super Stunt Man - The Survivor Page 30: Survivor - Sword Slayer Page 31: Syntax |
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Join Lester on five different skateboarding events – the ramp, high jump, downhill course, pool jousting (!), and the jam (a fight in a back yard). You can practice an event or compete in all five. They're all boring, anyway; there is a very limited number of moves you can perform on the ramp, and the downhill course and the jam scroll too slowly to make it exciting. These two events are in monochrome, while the rest of the game uses full colour (but still very poor) graphics. It gives the impression that the game has been put together in an inconsistent and rather slapdash manner. |
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The Slime Rats are the coolest skateboarding gang in town, although I don't know why they call themselves the Slime Rats – the name doesn't sound very cool to me! To join the gang, you must tackle a series of courses, collecting eight flags in each. The graphics are appalling, there are no sound effects (although you have to listen to some irritating tunes before and after each course), and the gameplay is just as bad. The scrolling between screens is annoying and the collision detection is suspect as well. Maybe it's not quite as bad as it sounds, but it could have been a lot better. |
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While the CPC didn't get a conversion of Speedball or its legendary sequel, it did get a couple of futuristic sports games to call its own. This one is OK. You start by assembling your team. Each player has their own attributes and character portraits which is a nice touch. The game is played on an ice rink. It's two-on-two with you controlling the outfield player. To begin with the rink is bare and matches consist of barging your opponent off the ball and trying to force the ball past the opposition keeper. Things step up a notch as obstacles and hazards are added to the rink. This allows you to kill other players so your replacements come into play. It's not always about scoring the most goals. The graphics are detailed and scroll pretty well. However this is a better game with two players. |
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Tom Essex woke up one morning and found that all of his super powers had now disappeared, and he was no longer Superkid – but he continues his mission to clear the streets of criminals. Armed with his skateboard and catapult, Tom has to skate around six stages and collect nine banknotes on each one, while avoiding the muggers or firing at them. Contact with the muggers loses energy, and if you lose too much, the game is over. After completing a stage, there is a bonus stage which allows you to collect more points. The music is very good, and the graphics are OK as well, and Tom zooms around each stage at some speed. However, the muggers are hard to avoid and appear randomly on each screen, and progressing to subsequent stages is more a matter of luck than skill. See also: Superkid, Superkid in Space. |
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The legendary Skool Daze arrives on the CPC with a slight delay of only 31 years! In this original game, you take control of Eric, who must steal his report card by accomplishing various tasks. Four teachers and three pupils play a major role, while there are many other unnamed pupils wandering around. Eric must try not to be punished because of his or other students' actions. If he receives 10,000 lines, he is expelled and the game is over. This is a direct Spectrum port, so everything is faithful to the original release. What I mostly enjoyed about this game is its atmosphere and the tricks that Eric must do to achieve his objective. The sound is negligible but the grab factor is strong and the overall game is very entertaining although it clearly shows its age. |
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The Evil Sorcerer has captured several beautiful women, and your mission is to rescue them and defeat the Sorcerer, who adopts various disguises throughout the eight levels of this platform game. One Eye (and Red Dog if two people are playing) must board pirate ships, explore a variety of lands, kill a lot of the Sorcerer's henchmen, and collect lots of treasure in the process. Sword fighting techniques will not take long to master, although finding the right methods for dealing with some of the tougher henchmen will be a bit more tricky. The graphics are colourful, although the music doesn't fit in well with the pirate theme – and if you only have 64K of memory, you will only hear silence! Overall, this is a fairly satisfactory game, although the scrolling is very jerky, and the controls are slightly awkward.
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Many years ago, Skweek's planet was contaminated with a blue skweekicide by aliens. Now you're going to change all 99 continents back to their original colour – pink! Each level consists of a board of tiles, and there are all sorts of hazards – monsters, arrow tiles, ice, and crumbling tiles are just some of them, but there are also a large range of bonuses. The graphics are extremely cute, and Skweek is so small and furry! There are two tunes to select, but they're rather too cute for my liking. You can switch them off, though. All in all, this game is so amazingly excellent that there's no way you can't like it. See also: Super Skweek, The Tiny Skweeks. |
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A legend tells that four people will one day bring peace to the kingdom of Belda. That day has come, and you control this group of people. The game is based on Qix (hence its name), where you must draw lines in order to fill in parts of the screen; when you fill at least 75% of the screen, you can go to the next level. To make this more difficult, there are a few monsters; a green mask which moves unpredictably and very quickly around the screen, and one or more other enemies which move along the lines that you have drawn. There are also apples which give you more time, and potions which make you behave in strange ways. The graphics are very good and the game is well presented, but the presence of the green mask makes it frustratingly difficult. |
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This is a bog-standard shoot-'em-up in which you are flying above the surface of the planet Orac and shooting aliens. Some of them leave gold stars behind which you can pick up, and collecting them allows you to select from a list of power-ups, which you can decide to make use of at any time. The graphics are pretty good when you consider that this is just another space shoot-'em-up, and the music is good as well. It's just that the enemy bullets are often too small to see, and if you lose a life, it's really difficult to recover from losing all your power-ups too. See also: Alcon 2020. View an advertisement for this game
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The only ice hockey game I have seen on the CPC. It's three versus three, with you against the computer or a human opponent, over three periods to score more goals than your opponent. The graphics and sounds aren't fantastic and the selection of your players can be annoying at times. The computer opponent moves faster and is better at stealing the ball from you, and you have no control over your goaltender; he just moves across the goal by himself. If you strike your opponent, it's a foul and you are penalised by being taken to the penalty circle closer to your opponent's goal. When the puck gets behind the goal area it becomes quite quirky and tricky to move.
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