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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - 750cc Grand Prix
Page 6: 720° - Shadow Warriors
Page 7: Shanghai Karate - Shockway Rider
Page 8: Short Circuit - Silkworm
Page 9: Sim City - Skate Crazy
Page 10: Skate or Die - Slapshot
Page 11: Sliders - Snoball in Hell
Page 12: Snodgits - Software House
Page 13: Software Star - Sootland
Page 14: Sooty and Sweep - Space Cowboy in Lost Planet
Page 15: Space Crusade - Space Moves (#CPCRetroDev)
Page 16: Space Pest Control - Spellbound Dizzy
Page 17: Spellbreaker - Splat!
Page 18: Split Personalities - Spy vs Spy: The Island Caper
Page 19: The Spy Who Loved Me - Star Commando
Page 20: Star Control - Star Ranger
Page 21: Starring Charlie Chaplin - Steg
Page 22: Steve Davis Snooker - Stranded
Page 23: Streaker - Street Warriors
Page 24: Stress - Stroper
Page 25: Stryfe - Subterranean Stryker
Page 26: Subway Vigilante - Super Cycle
Page 27: Super Gran - Super Pac
Page 28: Super Pipeline II - Super Stock Car
Page 29: Super Stunt Man - The Survivor
Page 30: Survivor - Sword Slayer
Page 31: Syntax
Screenshot of Sooty and Sweep

Sooty and Sweep

(Alternative Software, 1989)

All of Sweep's bones have gone missing, so it's the task of Sooty and/or Sweep to search Matthew Corbett's house and collect the bones. You can play on your own or with a friend as either Sooty or Sweep, and there are also two difficulty levels, which control how much time you've got and how many bones there are to collect. Unfortunately, you can only collect one bone at a time and give it to Soo before you can get another one. You'll also need to watch out for the insects flying about the house! The game is clearly one for very young players, as everyone else will find it far too easy – and why are the graphics in monochrome?

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Screenshot of Sorcerer

Sorcerer

(Infocom, 1986)

After defeating the warlock Krill in Enchanter, you now have your own room in the Circle of Enchanters, but Belboz, the leader of the Circle, has gone missing, and of course, you must find him, or the Circle of Enchanters is in big trouble. The game again consists of exploring the Guild Hall and then exploring the land, gathering scrolls and using them to cast spells. However, this time, you don't have to worry about finding food and drink, and several potions can also be found in the game. The difficulty level is greater than in Enchanter, with a glass maze, and another puzzle involving time travel in which you meet an older version of yourself! I think this is the best of the three games in Infocom's Enchanter series.

See also: Enchanter, Spellbreaker.

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Screenshot of Sorcerers

Sorcerers

(SalvaKantero, 2020)

The sorcerer Einar has passed away, and his son Sven wants to ensure that the knowledge contained in Einar's library isn't lost forever, so he decides to explore the castle and unlock the spells that his father has cast on the doors. On each level you must prepare a potion by collecting coins and purchasing ingredients. You have to take care to obtain exactly the ingredients you need and get them in the correct order, or you'll have to throw your potion away and start again. This game finished in second place in the 2020 #CPCRetroDev Game Creation Contest, and it's pretty good, with colourful, cartoon-like graphics and jaunty music. Having to throw your entire potion away if you've already collected several ingredients and then make a mistake is annoying, but it's still a very good game overall.

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Screenshot of Sorcery

Sorcery

(Virgin Games, 1985)

Reviewed by Pug

Find and free the captured wizards! The evil Necromancer has locked them away and only certain items will free them. This game helped establish the CPC as a rival to other machines. Its graphics were quite simply amazing – a never before seen split screen incorporating Mode 0 and Mode 1! The Mode 0 graphics made good use of the colour palette and everyone drooled over them. Ultra-smooth sprites moved along with no flicker and this made the game an enjoyable challenge. A heralding tune plays upon loading with sparse in-game sound effects, but this doesn't matter. It's a hard game to beat but definitely worth a try. An icon in the CPC's history.

See also: Sorcery+.

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Screenshot of Sorcery+

Sorcery+

(Amsoft, 1985)

Reviewed by Alain Schroetter

This game is the sequel to one of the most famous games on the CPC – Sorcery, widely used by Amstrad to promote the CPC because the graphics were very nice at the time the game was released. The first part is more or less the same as in Sorcery, but it is a bit easier. The real plus of the game is in the second part, in which you have to find four golden hearts to defeat the evil necromancer. The game provides good graphics and fast animation and it is really addictive. It is not too large, so you won't get lost easily, and the difficulty is well balanced. Just a little hint; in the second part, drop the 'roland' statuette into the water (in the 'bridge' room) to get the fourth golden heart.

See also: Sorcery.

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Screenshot of Soul of a Robot

Soul of a Robot

(Mastertronic, 1986)

A computer is still running the planet Nonterraqueous, and a robot with the mind of a man is sent out with a bomb so that the computer can be destroyed. The computer lies within a large maze filled with platforms, and you have to jump to reach them. However, some platforms are higher than others and you'll need to adjust the jumping power of the robot. The thing is, the robot is a bit slow, and with the many monsters about, you'll probably hit one of them and come tumbling back to the floor and maybe lose a life. Before long, frustration sets in after you realise that getting anywhere is too tricky.

See also: Into Oblivion, Nonterraqueous.

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Screenshot of Southern Belle

Southern Belle

(Appeared on an Amstrad Action covertape)

(Hewson, 1985)

The Southern Belle was a steam locomotive that carried passengers from London's Victoria station to Brighton. This is a realistic simulation which faithfully recreates the 51-mile journey and allows you to take control of this famous train. Although there is a daunting range of controls, you can choose which ones you can manipulate, and leave the computer to work the remaining controls. In addition, there are several runs which vary in difficulty, and in order to pass them, you must achieve a rating of at least 70% overall. Starting with a training run, you can then try to cope with speed limits, maintenance works, stopping at stations, and attempting to beat the record of 48 minutes from Victoria to Brighton. The vector graphics are excellent, and even if you're not a trainspotter, you may find the game to be a nice diversion once you've got the hang of it.

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Screenshot of Soviet

Soviet

(Opera Soft, 1991)

Soviet citizens are being kidnapped on the orders of a dictator from a neighbouring country. The KGB has sent its best agent, Igor, into the country to rescue the hostages. You have to drive around each of the two levels (only two?), collecting the hostages as they run towards your vehicle. Unfortunately the dictator's army is out to get you! You'll be assaulted by a barrage of bombs and bullets, and while you're dodging them, the hostages are being killed; if too many die, the game is over. The graphics are detailed and well drawn, although the rendition of the Soviet national anthem on the menu is mediocre. The game itself is OK, but the constant bombardment that you face makes it very difficult indeed.

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Screenshot of Space Ace

Space Ace

(Players, 1987)

Here's an Asteroids clone without any of the playability. Shoot the aliens as they zoom across the screen, while trying frantically to stay out of their way at the same time. It's not easy at all, and if you can survive for two minutes, you're doing really well! My main complaints regarding this game are that the controls are unresponsive and the movement of your spaceship is sluggish, whereas the aliens move much faster than you and are therefore difficult to avoid. The graphics are fairly good, but the game is so frustratingly difficult that you'll want to throw something at your CPC in sheer anger.

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Screenshot of Space Cowboy in Lost Planet

Space Cowboy in Lost Planet

(VoxelTower, 2020)

Dante, the space cowboy, has crashed on an alien planet. Fortunately he has landed near a hangar that should contain the tools he needs to repair his spacecraft – but there is also a strange vehicle that he must use in his search for the tools. This game was an entrant in the 2020 #CPCRetroDev Game Creation Contest and finished in ninth place. The concept is simple; explore a maze of rooms, collect the tools, and avoid the aliens in each room. There is also a time limit of 30 minutes, and the vehicle is armed with a cannon that can be used to stun aliens temporarily. It's quite tricky to control at first as it behaves like it's on ice, but there is a brake to slow it down. The graphics are simple but functional, the music is repetitive without being irritating, and it's a fairly decent game to play.

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