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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - 750cc Grand Prix
Page 6: 720° - Shadow Warriors
Page 7: Shanghai Karate - Shockway Rider
Page 8: Short Circuit - Silkworm
Page 9: Sim City - Skate Crazy
Page 10: Skate or Die - Slapshot
Page 11: Sliders - Snoball in Hell
Page 12: Snooker Management - Software Star
Page 13: Solar Coaster - Sooty and Sweep
Page 14: Sorcerer - Space Crusade
Page 15: Spaced Out! - Space Pest Control
Page 16: Space Racer - Sphaira
Page 17: Spherical - Spooked
Page 18: Spooky Castle - Sram 2
Page 19: Stainless Steel - Star Firebirds
Page 20: Starfox - Starting Blocks
Page 21: Star Trooper - Stomp
Page 22: Stop-Ball - Street Fighter
Page 23: Street Gang - Strike!
Page 24: Strike Force Cobra - Stunt Car Racer
Page 25: Stuntman Seymour - Sultan's Maze
Page 26: Summer Games - Superkid
Page 27: Superkid in Space - Super Seymour Saves the Planet
Page 28: Super Ski - Super Tripper
Page 29: Super Trolley - Suspended
Page 30: Swap - Syntax
Screenshot of Stainless Steel

Stainless Steel

(Mikro-Gen, 1986)

The evil Dr. Vardos has devised a plan to take over the whole world, and the only person who can stop him is Ricky Steel and his Class A101 flying car, Nightwind. However, Ricky has left his car on the other side of town, so in the first level, you're on foot, shooting Dr. Vardos' androids and helicopters. Once you find your car, you fly across a desert, again shooting everything that moves, and then fly over a river, trying to bomb submarines. The graphics are monochrome – although I'm not saying they're bad – but the sound effects are OK, and there is a nice tune that only plays at the start of the game. However, even on the easiest of the four difficulty levels, most players will find it extremely difficult, if not impossible, to progress beyond the second level.

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Screenshot of Stairway to Hell

Stairway to Hell

(Software Invasion, 1986)

Venture through 15 screens of platforming action, taking you through mines, ice caverns, jungles and deserts, before reaching hell itself. Each screen is filled to the brim with perilous obstacles to avoid and gaps to jump. With only five lives, you're going to need them all, and indeed, you could do with more, because the game is unbelievably tough, as well as being slow and jerky. Each screen overwhelms you with obstacles, and if you make a mistake (which is all too often), you're sent right back to the start of the screen. The graphics are OK, albeit garish at times, and the sound effects are simple, but the rest of the game stinks.

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Screenshot of Star Avenger

Star Avenger

(Kuma, 1984)

Reviewed by Pug

Remember Scramble? That game where you pilot a spaceship through caverns collecting fuel and dropping bombs, etc.? Well, this is an early attempt at bringing the game to the CPC. For the year it was released, this is not a bad attempt. Sure, the scrolling is a little jerky and you can't actually drop bombs, but it's fun and makes good use of the CPC's colour palette. It's presented well and you can choose which stage you wish to start at. A pleasant but primitive tune plays on the title screen, with in-game effects doing their job. A hidden gem from the early days of the CPC.

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Screenshot of Star Bowls

Star Bowls

(Zigurat, 1991)

Reviewed by Robert Small

Star Bowls is a really good little action game featuring platforming, exploration, item collection and shoot-'em-up action. The game features well drawn backgrounds and satisfying explosions when you destroy enemies. I particularly liked the ability to change direction in mid-air while firing as this helps improve the gameplay. To help you traverse the environment you have a a jet pack and you can use hooks to ascend and descend to different locations. The game does have some poor music at the start but the in-game effects are good enough.

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Screenshot of Starboy

Starboy

(Gasoline Software, 1986)

Can you guide Starboy through ten levels of platform action and rebuild his spaceship so that he can escape? This is a simple platform game which involves climbing ladders, jumping over chasms and avoiding aliens, robots and bullets. Aliens and robots can be shot, but your ammunition is limited, although it can be replenished. The graphics are rather primitive and can be flickery, but the music is absolutely delightful, and although it will take a while to complete the first level, once you've overcome this hurdle, you'll discover a nice little game.

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Screenshot of Starbyte

Starbyte

(Mister Chip, 1987)

Reviewed by Pug

A Spanish flip-screen adventure game. This game is impossible! After so many attempts at navigating the first screen I gave up! For the year it was released, it should have been far better presented. The graphics are simple but colourful and everything that moves jumps in blocks instead of pixel-by-pixel movement, so timing is out of the window with this one. The use of sound for music and effects is basic. A very poor offering indeed; the difficult and sluggish controls make this game one that you will soon forget.

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Screenshot of Star Commando

Star Commando

(Amsoft/Terminal, 1984)

Aliens have invaded several galaxies and you must stop them. Each galaxy has sixteen sectors, all of which must be cleared before you can go to the next galaxy. In each sector, you must simply blast waves of aliens until the 'danger level' reaches zero. If the going gets too tough, you can warp out of danger by holding down the fire button for several seconds. Your ship's power can be restored by visiting the mother ship, but you can only do this once per galaxy. This shoot-'em-up was released early in the CPC's life, so the graphics and sound effects are quite basic, although the scrolling is rather fast. The gameplay is very straightforward, and while it will eventually become repetitive, it's actually not a bad game if you're looking for a quick blast.

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Screenshot of Star Driver

Star Driver

(Radical Software, 1994)

After the asteroid mines were abandoned, the runways and roads were used as racing tracks instead, in the Asteroid Championships. The rules are simple; stay on the road and complete an orbit of the track in under 60 seconds in order to qualify for the next round. If you are successful (and extremely good), you have the option to try a 'double orbit' in under 100 seconds to get a massive bonus, but if you fail, you're knocked out of the Championship. Graphically, the game is very impressive and the scrolling is very fast, but controlling your car is quite awkward, and the game is very unforgiving with regard to the time limit and the width of the track.

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Screenshot of Stardust

Stardust

(Topo Soft/Kixx, 1987)

Reviewed by Pug

Earth sights a large fleet approaching from the depths of space. The Biodroid Empire is planning a mass invasion upon Earth. The heavily shielded fleet's only weakness is their shield generator. This is where you come in, piloting your Astrohunter spacecraft. In this top-down shoot-'em-up, you must fly past the alien cruisers, taking out towers, guns and ships. The last part of the game involves running on foot to take out the shield generator. This game boasts some truly amazing graphics, and for once, is not a Spectrum port. A pleasant tune plays on the menu screen with good in-game sound effects.

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Screenshot of Star Firebirds

Star Firebirds

(Insight, 1986)

You have travelled far across the galaxy to annihilate a race of hostile aliens called the Firebirds. Your mission is simple – shoot them all! This is an unoriginal Galaxian clone with two or three additional features. The Firebirds appear on the screen in waves, and if you don't shoot them all quickly, another wave will appear. If things get too much, you can switch on your shield, warp to the top of the screen, and destroy a few aliens at the same time. As well as aliens, there are bombs that fall very slowly and which release a line of shrapnel when shot, and an Emperor Bird that homes in on you and requires several hits to destroy. It's all been done before, and in addition, there is almost no difference between one level and the next.

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