Page 1: Sabian Island – Sailing
Page 2: Saint and Greavsie – SAS Assault Course
Page 3: SAS Combat Simulator – Scooby and Scrappy Doo
Page 4: Scooby Doo – SDAW
Page 5: SDI – Sepulcri
Page 6: Sgt. Helmet Training Day 2020 – Shadow of the Beast
Page 7: Shadow Skimmer – Sharpe's Deeds
Page 8: Sherman M4 – Shufflepuck Café
Page 9: Side Arms – The Simpsons: Bart vs. the Space Mutants
Page 10: Sir Ababol – Skate or Die
Page 11: Skate Rock – Slap Fight
Page 12: Slapshot – The Smirking Horror
Page 13: Smugglers Cove – Soccer 86
Page 14: Soccer Pinball – Sol Negro
Page 15: Solo – Soul of a Robot
Page 16: Souls of Darkon – Space Harrier
Page 17: Space Harrier II – Spaghetti Western Simulator
Page 18: Spannerman – Spike in Transylvania
Page 19: Spiky Harold – Spooked
Page 20: Spooky Castle – Sram
Page 21: Sram 2 – Star Driver
Page 22: Stardust – Star Sabre
Page 23: Starstrike II – Steve Davis Snooker
Page 24: Steve McQueen Westphaser – Streaker
Page 25: Street Cred' Boxing – Stress
Page 26: Strider – Stryfe
Page 27: STUN Runner – Subterranean Stryker
Page 28: Subway Vigilante – Super Cycle
Page 29: Super Flippard – Supernudge 2000
Page 30: Super Pac – Super Sprint
Page 31: Super Stock Car – Surprise Surprise
Page 32: The Survivor – The Sword of Ianna
Page 33: Sword of the Samurai – Syntax
Screenshot of Spooky Castle

Spooky Castle

(Atlantis, 1990)

King Michael’s daughter, Princess Clare, has been kidnapped by evil ghosts and taken away to a castle, and as Gary, you must free her. The main hazards to watch out for are bats, fire and ghosts. Contact with bats depletes your energy, while touching fire or the ghost that wanders from right to left across the screen loses one of your lives instantly. You can collect vases to replenish your energy, and ankhs to give you extra lives. However, they reappear every time you enter a room, which makes the game rather easy to complete. The graphics aren’t bad, but the castle is too small (it has fewer than twenty rooms) and once you’ve completed it, it’s not something you’ll want to play again.

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Screenshot of Sporting Triangles

Sporting Triangles

(CDS, 1989)

This quiz game is based on ITV’s short-lived version of the TV quiz show A Question of Sport. Three players choose an area of sport, and then they take it in turns to move around a triangular board, answering questions based on the three subjects that have been chosen, as well as the occasional question on general sport. The game consists of seven rounds, but apart from the last round, which is a quick-fire session, there is only one question in each round. This makes each game rather short. Many of the questions are now outdated, and unless you have a really good knowledge of many sports, you won’t like this game. It does have a great rendition of the theme tune, though. (The answer to the question in the screenshot is “Renault”, by the way.)

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Screenshot of Sport of Kings

Sport of Kings

(Mastertronic, 1986)

There are some of us (but certainly not me) who like to take a gamble on a horse at the races. Now you and up to four other players can see how much money you can win. You can choose a total of 25, 50 or 75 horses, with seven horses competing in each race, and you can study the form cards for each horse for the last fifteen races. There are also four types of bet you can use on a horse. Once you’ve made your bet, you can watch the race and cheer on your horse. I suppose that if you’re a fan of horse racing, you might like it, as it gives you the opportunity to try to beat the bookies in real life, but all you see at the end of every race is “You have lost £xxxx” and “You have won £xxxx”. The thrill of winning just isn’t there.

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Screenshot of Sputnik


(SPE, 1986)

Robots have taken over the Earth, and the only hope for the human race is to send an SOS – but the robots have also shut down all the satellite communication systems. A remote-controlled android has been sent into the communications building to reactivate the Sputnik devices within it so an SOS can be transmitted. You control the android and you must explore the building and find and activate thirty Sputniks. Initially this game feels pleasant enough, although the graphics lack colour, but every time you lose a life, you’re sent right back to the starting room! As the building contains over 200 rooms, this is extremely annoying and frustrating.

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Screenshot of Spy Hunter

Spy Hunter

(Kixx, 1989)

Reviewed by CPC4eva

An arcade game licence tie-in of Bally Midway’s top-down, vertically scrolling driving shoot-’em-up. You play a super spy out to save your own life from a variety of other spies intent on doing you harm. Taking control of a fast red sports car which can transform into a speedboat is how you plan to stay alive. You have the option of playing at one of two skill levels – novice or expert. Just like the arcade version, you drive along a winding course with large amounts of enemy spies to blow up, either by bumping them off the road or blasting them with your firepower. A lorry also drives by regularly to upgrade your weaponry. Graphically it’s different to the arcade version but not in a negative way. The gameplay and control of your vehicle is more than agreeable and you’ll find yourself playing again and again to get a higher score.

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Screenshot of Spy vs Spy

Spy vs Spy

(Beyond, 1985)

Two spies are in an embassy, and they have to collect four objects before making their escape in an aeroplane. The objects are all hidden underneath furniture and ornaments, so a lot of searching is needed – and you’ll need to find the briefcase first. The amusement really begins when you plant booby-traps to catch your enemy unawares, and steal the objects off him – but try to remember where you planted them, or you may be caught out! It’s got simple graphics and sound effects, but it is so addictive in the two-player option that you won’t be able to resist it.

See also: Spy vs Spy: The Island Caper, Spy vs Spy: Arctic Antics.

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Screenshot of Spy vs Spy: Arctic Antics

Spy vs Spy: Arctic Antics

(Databyte, 1987)

The third and final game in the Spy vs Spy series on the CPC sees White Spy and Black Spy compete with each other once again, this time to escape from an Arctic island on a rocket ship before a severe blizzard hits the island. To launch the rocket, each spy needs to find three objects and a briefcase in which to store them. Like the previous two games, this one features a variety of traps to catch out your opponent, but you also have to be careful not to freeze to death. If you enter the same area as your opponent, you can engage in a snowball fight. The graphics are all right, and thankfully there’s no annoying in-game music, but the one-player mode is too easy, even on the highest of the five difficulty levels, and laying traps and adding objects to your briefcase is annoyingly fiddly.

See also: Spy vs Spy, Spy vs Spy: The Island Caper.

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Screenshot of Spy vs Spy: The Island Caper

Spy vs Spy: The Island Caper

(Databyte, 1987)

Those two spies are at it again. This time they’re stranded on a desert island and have to find three pieces of a missile and return it to a submarine. The traps are more inventive this time, and they include napalm bombs and nooses, and there’s a gun lying somewhere too... Sadly, everything that made Spy vs Spy such enormous fun (especially with two players) has gone. The scrolling is excruciatingly slow, the music is terrible, the controls don’t respond well, and the traps are too difficult to place. I would stick with the first game in the series.

See also: Spy vs Spy, Spy vs Spy: Arctic Antics.

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Screenshot of The Spy Who Loved Me

The Spy Who Loved Me

(Domark, 1991)

Both the British and the Russians have had some of their submarines stolen by Karl Stromberg. The British have sent out James Bond to recapture their sub, while the Russians have sent the attractive Anya Amasova. The last of the five James Bond games to be released for the CPC has five levels taking place on both land and sea, and all of them involve steering your car or boat and avoiding the scenery (you can try shooting the enemies, but it does little good). You have to collect tokens in the first three levels to buy the equipment to go to the next level. All the levels see you doing the same thing each time, and there’s very little variety.

See also: Licence to Kill, Live and Let Die, The Living Daylights, A View to a Kill.

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Screenshot of Sram


(Ere Informatique, 1986)

You have been transported to the mysterious planet of Sram, where the high priest Cinomeh has imprisoned the King Egres IV. (If you wonder where these strange names come from, they’re based on the names of the game’s authors.) You must free him – but first, you will need to find the hermit, and all the ingredients for a special potion that he will make for you. This text adventure comes from France and is regarded as a classic there, although you can also play the game in English or German. Certainly the graphics are fairly impressive, but I found the parser to be lacking in some areas, and finding the exact combination of words to perform particular actions is frustrating. I suppose it was good for its time, but nowadays it isn’t as good.

See also: Sram 2.

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