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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - 750cc Grand Prix
Page 6: 720° - Shadow Warriors
Page 7: Shanghai Karate - Shockway Rider
Page 8: Short Circuit - Silkworm
Page 9: Sim City - Skate Crazy
Page 10: Skate or Die - Slapshot
Page 11: Sliders - Snoball in Hell
Page 12: Snodgits - Software House
Page 13: Software Star - Sootland
Page 14: Sooty and Sweep - Space Cowboy in Lost Planet
Page 15: Space Crusade - Space Moves (#CPCRetroDev)
Page 16: Space Pest Control - Spellbreaker
Page 17: Sphaira - Split Personalities
Page 18: Spooked - Sram
Page 19: Sram 2 - Stardust
Page 20: Star Firebirds - Starstrike II
Page 21: Starting Blocks - Stockmarket
Page 22: Stomp - Street Cred' Football
Page 23: Street Fighter - Strider II
Page 24: Strike! - Stunt Bike Simulator
Page 25: Stunt Car Racer - Sudoku Master
Page 26: Sultan's Maze - Super Hero
Page 27: Superkid - Super Scramble Simulator
Page 28: Super Seymour Saves the Planet - SuperTed: The Search for Spot
Page 29: Super Tripper - Survivre
Page 30: Suspended - Syntax
Screenshot of Starting Blocks

Starting Blocks

(Coktel Vision, 1988)

Five events are bundled into this game; the 400m sprint, parachuting, the 50m swim, the ski jump, and track cycling. For a game that fills up nearly an entire disc, that's not a lot! Four of the events involve some furious joystick waggling, although thankfully the keyboard can also be used. The parachuting event involves positioning yourself to land on a target, while the ski jump requires both joystick waggling and ensuring that you land correctly. You can practice the events, or play all five at once, competing as either Africa, America, Europe, or Asia and Oceania. The game as a whole isn't bad, although the combination of events seems rather strange. The graphics are fairly good in most of the events and the music at the start of the game is also nice.

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Screenshot of Star Trooper

Star Trooper

(Players, 1988)

An alien syndicate led by Jabba McGut has stolen the Earth's only supply of 25 extra-special alloys, and is now threatening life on Earth. Only a Marine Corps Star Trooper such as you will be tough enough for a mission as dangerous as this. It is your aim to recover the alloys and return them to Earth. There are five missions with five alloys of the same colour to recover in each one. You must wander around a labyrinth of corridors and lifts to find the alloys, while shooting the aliens that patrol the labyrinth. You'll also have to find keys to let you pass through force fields and use the teleportation units. The graphics are colourful and well drawn, and the sound effects are OK, but you only have one life, and all the missions are effectively the same.

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Screenshot of Star Wars

Star Wars

(Domark, 1988)

Reviewed by Chris Lennard

As Luke Skywalker, you must take on the military might of the Imperial Death Star in your X-Wing. Viewed from a first person perspective, you first engage Darth Vader and his fleet of TIE fighters, shooting them and their fireballs to protect your limited shields. Then on to the military station's surface dodging and destroying its defensive turrets, and finally into the trench, avoiding the various protrusions and obligatory fireballs until you are finally able to attempt to launch your torpedoes down the exhaust shaft to blow the Empire's pride and joy to kingdom come. Failure results in a restart – thankfully, the difficulty is configurable. A brilliant, albeit simple looking game that's a must for every Star Wars fan.

See also: The Empire Strikes Back, Return of the Jedi, Star Wars Droids.

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Screenshot of Star Wars Droids

Star Wars Droids

(Mastertronic, 1988)

C-3PO and his companion R2-D2 have been imprisoned and must escape from their captors. The base consists of eight levels, and C-3PO and R2-D2 must work their way up the levels by unlocking the barriers and lifts. You'll find computer terminals next to them, and if R2-D2 logs on to them, you play a Simon-like memory game where you must memorise two sequences and repeat them correctly if you want to gain access. Of course, there are also a lot of robots and other hazards to impede your progress and reduce your energy. The graphics are very well done with lots of detail, and the tune on the menu is really groovy! However, the gameplay is very monotonous, and the method of selecting icons to perform actions is both awkward and frustrating.

See also: The Empire Strikes Back, Return of the Jedi, Star Wars.

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Screenshot of Stationfall

Stationfall

(Infocom, 1987)

After your heroic mission in Planetfall, you are now a Lieutenant First Class on the Stellar Patrol Ship Duffy, but your latest assignment is ridiculously mundane – go to a nearby space station to pick up a supply of forms. When you get there (accompanied by your robotic friend, Floyd), the station is completely deserted, most of the machinery is going crazy, and an alien ship has brought something rather nasty with it. Of course, you've got to save the station from being taken over by it. The sense of foreboding and isolation pervades this text adventure, which increases the difficulty level considerably with respect to its predecessor – and this is the main reason why I don't like it as much. It's still very good, though.

See also: Planetfall.

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Screenshot of Steel Eagle

Steel Eagle

(Players, 1990)

Ho-hum – another cheap, horizontally scrolling shoot-'em-up. This one has the added bonus of making your CPC pretend it's a Spectrum, and that is never a good thing. You can collect up to five different power-ups, all of which add some extra weaponry to your spacecraft. Unfortunately, if you aren't able to collect these power-ups, you'll have great difficulty getting far, and that's the main problem with this game. The scrolling is reasonably fast, and I can put up with monochrome graphics, but there are too many enemies and not enough room to dodge them.

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Screenshot of Steg

Steg

(Code Masters, 1992)

It's a tough life looking after your family. Steg is a slug, and his little slugs, the T'yungunz, are hungry and want their favourite food – grubs. On each of the ten levels, Steg must blow bubbles to trap the grubs which are to be found crawling around. The bubbles float upwards, and hopefully they will find their way to the T'yungunz at the top of the level. On the first two or three levels, this isn't a problem, but on later levels, you'll need to intervene by blowing more bubbles or gently blowing on to them to make them move. The concept behind this game is quite original and is fairly similar to Lemmings. However, the game crawls sluggishly (pun intended), and as a result, each level takes ages to complete and things become boring. If this wasn't a Spectrum port, it could have been a lot better. The music is good, though.

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Screenshot of Steve Davis Snooker

Steve Davis Snooker

(CDS, 1985)

Reviewed by Pug

A decent snooker game for one or two players. There's no computer opponent, so playing on your own means you clear the table and then your score is taken into consideration. Fouls generate a score of their own which is subtracted from the number of successful pots, so once you finish the game, you may be surprised by your score. You use a cursor to aim your cue and then select power and spin. Once you pot a red, you are asked to select a colour. The visuals are adequate and the sound comprises of a few basic effects. It's just a shame that you can't play against the computer.

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Screenshot of Steve McQueen Westphaser

Steve McQueen Westphaser

(Loriciel, 1992)

Despite using his name, the legendary actor doesn't make an appearance within the game. In fact, it's a re-release of a game that was originally bundled with Loriciel's Westphaser lightgun. Six criminals are roaming the Wild West, and there's a reward for shooting them. Three of the shoot-outs take place in a saloon, while the other three take place in a town square. The shoot-outs can be rather chaotic and you'll need to have a good aim as well as quick reflexes. What's bizarre, though, is that in the saloons, the innocent people who you mustn't shoot (which includes a very young child) carry on their normal business while there's a gunfight going on! However, it's great fun, and the game captures the Wild West atmosphere marvellously, with graphics and sound effects which have to be seen and heard to be believed.

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Screenshot of Stockmarket

Stockmarket

(Amsoft, 1985)

Play the risky world of the stock market as you (and up to five other players if you want) buy and sell shares in four mining companies who mine lead, zinc, tin and gold respectively. Shares will go up and down and other events will occur as you attempt to make a million pounds; companies are taken over or go bankrupt, bonus payments are made to shareholders, and bonus shares can be handed out. However, the taxman will soon be after you, and when you buy a lot of shares, they will grab money from your bank account! There are four difficulty levels to try out, and having only four companies means that things are kept simple. It's a nice enough simulation for wannabe stockbrokers, but the real thing isn't for me!

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z