Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - 750cc Grand Prix
Page 6: 720° - Shadow Warriors
Page 7: Shanghai Karate - Shockway Rider
Page 8: Short Circuit - Silkworm
Page 9: Sim City - Skate Crazy
Page 10: Skate or Die - Slapshot
Page 11: Sliders - Snoball in Hell
Page 12: Snodgits - Software House
Page 13: Software Star - Sootland
Page 14: Sooty and Sweep - Space Cowboy in Lost Planet
Page 15: Space Crusade - Space Moves (#CPCRetroDev)
Page 16: Space Pest Control - Spellbreaker
Page 17: Sphaira - Split Personalities
Page 18: Spooked - Sram
Page 19: Sram 2 - Stardust
Page 20: Star Firebirds - Starstrike II
Page 21: Starting Blocks - Stockmarket
Page 22: Stomp - Street Cred' Football
Page 23: Street Fighter - Strider II
Page 24: Strike! - Stunt Bike Simulator
Page 25: Stunt Car Racer - Sudoku Master
Page 26: Sultan's Maze - Super Hero
Page 27: Superkid - Super Scramble Simulator
Page 28: Super Seymour Saves the Planet - SuperTed: The Search for Spot
Page 29: Super Tripper - Survivre
Page 30: Suspended - Syntax
Screenshot of Sultan's Maze

Sultan's Maze

(Amsoft, 1984)

Six rubies belonging to the Sultan of Baghdad are hidden inside Hampton Court maze. However, the ghost of the Sultan's bodyguard still roams the maze and is waiting to catch any intruders! Your task is to collect all six of these rubies. Unfortunately, the game is written entirely in BASIC, and it takes ages to draw your view each time you move. Your energy decreases quickly as well, and it's only possible to rescue one ruby at a time before re-entering the maze; in summary, it's extremely boring.

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Screenshot of Summer Games

Summer Games

(Epyx, 1988)

This Olympics-inspired game was originally released in 1984, but it wasn't until four years later that it was released for the CPC on US Gold's Gold, Silver, Bronze compilation. There are seven events to compete in – the pole vault, diving, the 4×400-metre relay, the 100-metre sprint, the freestyle relay, the 100-metre freestyle, and skeet shooting. Most of the events are quite good and thankfully don't involve a lot of manic joystick waggling, although obtaining a good result in the pole vault and diving events seems to be mostly down to luck. It's also very difficult to beat the computer's default records in most of the events. Despite these flaws, there is a very varied mixture of events to play which will keep you entertained.

See also: Summer Games II, Winter Games.

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Screenshot of Summer Games II

Summer Games II

(Epyx, 1988)

Reviewed by CPC4eva

Challenge your sporting skills in eight different events – the triple jump, rowing, the javelin, show jumping, the high jump, fencing, cycling and kayaking. You can practice an event, compete in some events or play all the events consecutively. Once you have entered your name you can choose from sixteen different countries, and your objective is to get the gold medal and set new world records. The opening and closing ceremonies are nice touches but the game itself is unfortunately a poor Spectrum port, with a small screen size, not the best choice of colours and graphics used, and poor in-game sound effects. There are many events, but the gameplay could be better, and there isn't enough staying power with this one.

See also: Summer Games, Winter Games.

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Screenshot of Sun Star

Sun Star

(CRL, 1987)

In the 22nd century, stations orbit the Earth and harness the Sun's energy to grow crystals that are used for interstellar travel. However, things have gone wrong; the disrupter pulses have gone awry, and your task is to shoot them and collect ten crystals on each station before warping to the next one. Each station consists of a 30×30 grid, and you can only move horizontally or vertically. It's difficult to know what to say about the graphics, since your view of the grid is represented using coloured tiles – it's certainly unusual, if rather primitive. The constant noise of your engine is annoying, and the game itself is a bit repetitive.

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Screenshot of Super Cars

Super Cars

(Gremlin Graphics, 1990)

In this game, you're battling it out with other cars in the race to win the championship. There are three stages, nine tracks and the hazards increase as you progress. If things are getting tough, though, you can buy some add-ons for your car, or if you have the money, you can get yourself a new, faster car – and in the later stages of the game, you're going to need to! The graphics are basic but do their job, although the sound effects are useless. This is compensated for by the excellent music, which is only available if you have 128K. The game is made better by passwords which mean you don't have to restart the first and second stages each time you play.

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Screenshot of Super Cauldron

Super Cauldron

(Titus, 1993)

Reviewed by Pug

Super Cauldron places you as Zmira, a good witch who respects nature. Her powers have been weakened by a curse that has been cast everywhere by a demon. Your task is to regain your powers and remove both the curse and also the evil demon responsible. Along the way, you collect spells that are stored in your book for later use, some of which allow access to otherwise unreachable areas. This game is a multi-scrolling platformer that pushes the humble CPC to its limits in terms of graphics and effects. It looks, feels and performs like a console game!

See also: Cauldron, Cauldron II.

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Screenshot of Super Cycle

Super Cycle

(Epyx, 1987)

Get on a motorbike and race around twelve tracks, and reach the chequered flag before your time runs out. The first few tracks are relatively easy, but on later tracks, you'll encounter obstacles which you must dodge. Watch out for the other riders, who have a nasty tendency to try to bump you off the road or crash into you! Three of the tracks contain flags which you can collect to gain bonus points. This is a very enjoyable game indeed. The graphics are colourful, and you really get a feeling of speed as you fly past the scenery and the other riders. There are also three difficulty levels, although the lowest one is much too easy! Thankfully that's not the case with the other two difficulty levels.

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Screenshot of Super Gran

Super Gran

(Tynesoft, 1985)

Reviewed by Pug

Based on a 1980s children's TV series, this offering sees you playing the mighty Super Gran – an elderly lady with super powers! Sadly, this game doesn't quite portray her too well. Some very large and crude graphics flicker along as you sit in your single-coloured flying bike taking out clones. If you play this any further, you no longer need this bike and see Super Gran in all her glory – a large, flickery sprite. The TV soundtrack plays during the game and even this is laughable. I feel sorry for anyone who owned this!

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Screenshot of Super Hang-On

Super Hang-On

(Electric Dreams, 1988)

Race across four continents, each divided into several stages, and make it to the final stage before your time runs out. You can choose which of the four races to compete in. Each one is located on a different continent, with Africa being the easiest course and Europe the hardest. Your motorbike has a turbo booster which you can only use when it has reached its normal maximum speed of 280km/h – you'd better hang on when you use it! Unfortunately it's not a good game. The graphics are ugly and colour is used poorly. The music which briefly accompanies each race is tinny, and the time limits are so tight that if you make the slightest mistake, you have very little chance of reaching the next checkpoint. This is not one of the better motorbike racing games.

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Screenshot of Super Hero

Super Hero

(Code Masters, 1988)

It's not easy being a god, and to prove your worthiness, your fellow gods have set you a challenge. The aim is to defeat five Guardians roaming inside a large labyrinth – but you do this by destroying their spirits, and they aren't located in the same rooms as the Guardians. Before looking for the Guardians, it's necessary to find four items – a pair of shoes, a bag, a hammer and a helmet – which enable certain actions such as jumping and carrying objects. It's an isometric exploration game, and if you're a fan of the genre, you'll instantly recognise the inspiration for this game. The graphics are very detailed, although the size of the screen is a bit small. However, although it's good, it seems to lack something in comparison with other games like it.

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