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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - 750cc Grand Prix
Page 6: 720° - Shadow Warriors
Page 7: Shanghai Karate - Shockway Rider
Page 8: Short Circuit - Silkworm
Page 9: Sim City - Skate Crazy
Page 10: Skate or Die - Slapshot
Page 11: Sliders - Snoball in Hell
Page 12: Snodgits - Software House
Page 13: Software Star - Sootland
Page 14: Sooty and Sweep - Space Cowboy in Lost Planet
Page 15: Space Crusade - Space Moves (#CPCRetroDev)
Page 16: Space Pest Control - Spellbreaker
Page 17: Sphaira - Split Personalities
Page 18: Spooked - Sram
Page 19: Sram 2 - Stardust
Page 20: Star Firebirds - Starstrike II
Page 21: Starting Blocks - Stockmarket
Page 22: Stomp - Street Cred' Football
Page 23: Street Fighter - Strider II
Page 24: Strike! - Stunt Bike Simulator
Page 25: Stunt Car Racer - Sudoku Master
Page 26: Sultan's Maze - Super Hero
Page 27: Superkid - Super Scramble Simulator
Page 28: Super Seymour Saves the Planet - SuperTed: The Search for Spot
Page 29: Super Tripper - Survivre
Page 30: Suspended - Syntax
Screenshot of Superkid

Superkid

(Atlantis, 1990)

New York has become a dangerous place in the year 2089. Crime is rife, and armed gangs of rival thugs roam the streets, killing each other and many innocent citizens. But who's this on the scene? It's Superkid! You have to fly around each level, restoring order by flying into the thugs. A lever at the bottom of the screen shows how much crime there is; if it goes too far to the right, you lose a life. Your aim on each level is to rescue children and to guide the pensioners safely to their rest home, preventing the thugs from killing them. The graphics and music are both good, but the game quickly becomes monotonous, particularly by the third level where it's a lot more difficult to help out the citizens.

See also: Skatin' USA, Superkid in Space.

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Screenshot of Superkid in Space

Superkid in Space

(Atlantis, 1991)

Aliens are threatening the Earth, and it's up to Superkid to save everyone. Superkid must travel to five of the alien planets and find four nuclear detonators so that he can blow the planet into oblivion. There are a variety of aliens which behave differently and which will sap your energy if you touch them or the bullets they fire. Fortunately Superkid has a gun and lots of grenades at his disposal, and lots of ladders which magically extend up to the nearest platform. The game retains the look and feel of its predecessor, with colourful graphics and cute (maybe too cute) music. It's also a better and more enjoyable game to play thanks to the smaller levels.

See also: Skatin' USA, Superkid.

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Screenshot of Superman: The Game

Superman: The Game

(Telecomsoft, 1986)

Reviewed by Pug

Darkseid, a powerful supervillain, has invented the deadly Omega Beam and aims to use it on the population of Metropolis. As people walk around, Darkseid tries to lure them into his underground mines, while Superman tries to prevent this. This maze-like game is a tricky one where you affect barriers along the streets to guide the citizens to safety. Power gems are also required to allow Superman access to these other screens where even more people wander around. The graphics are nothing special but move smoothly, with only a few sound effects added too.

See also: Superman: The Man of Steel.

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Screenshot of Superman: The Man of Steel

Superman: The Man of Steel

(Tynesoft, 1989)

Reviewed by Pug

Darkseid is back, and this time, he's brought a friend – Lex Luthor. Together they are planning the destruction of all mankind! To make matters worse, Lois Lane is being held hostage by the same mad duo. The first stage places you in a slow and sluggish 3D shoot-'em-up, followed by a vertical scroller where you defend a Space Shuttle (which is better). The next stage sees you inside the satellite that is controlled by Lex. Throughout the game, Superman can make use of his various powers, but they all have limits. Pleasing and colourful graphics make this one an eye-catcher – but where's the famous soundtrack?

See also: Superman: The Game.

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Screenshot of Super Monaco Grand Prix

Super Monaco Grand Prix

(US Gold, 1991)

Another coin-op conversion makes its way on to the CPC. You're racing around the Grand Prix circuits of the world, but first you must qualify, and then you must reach a certain position after three laps if you want to go on to the next race. In addition, the track may also be wet, making things trickier for you. The graphics are good, especially the digitised pictures, and the girl in the yellow swimsuit! However, the scrolling is too slow and it doesn't feel as if you're doing 200mph at all.

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Screenshot of Supernudge 2000

Supernudge 2000

(Mastertronic, 1989)

While you can't win or lose any money on computer-based fruit machine games, they should at least be able to capture most of the excitement of gambling your shiny coins away. This game does not do that. The three reels scroll at a snail's pace so that you have to wait ages before they come to a stop, and on top of that, there aren't many bonus features on the fruit machine to make things a bit more exciting. Having said that, it seems to be easier to win money in comparison with other fruit machine games, but it's not worth the effort or the wait.

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Screenshot of Super Pac

Super Pac

(Loisitech, 1986)

Reviewed by Pug

This is another Pac-Man clone for the CPC; eat all the dots while avoiding the ghosts... The maze is large and the level of difficulty can be adjusted to make the game easy or hard. Sadly, the maze layout never changes between levels, so boredom will soon kick in. The Mode 1 visuals are adequate, with smooth sprites and a few chirpy sound effects.

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Screenshot of Super Pipeline II

Super Pipeline II

(Amsoft/Taskset, 1985)

This is a rather surreal game where tools are running amok and causing pipes to leak, and you have to fix them by getting your two trusty helpers to do it. On each level there is a tank, and a certain number of barrels have to be filled with water, and if the tank runs out, your score will start to decrease. The helpers can also be used as shields, and if they die, you can collect another one. The graphics are brilliant and the sheer fun of the game is complemented by the catchy music; once you listen to it, you won't forget it easily!

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Screenshot of Super Sam

Super Sam

(Budgie, 1985)

Reviewed by Pug

Sam Short is out to capture the notorious Boris – a slippery character indeed. Hiding somewhere within the fortress, you roam from room to room collecting parts of a cage – the only thing that will contain him. Nasty creatures pace around which deplete your energy, unless you can find a syringe. Finding this object turns you into Super Sam and makes you invulnerable for a short time. Be careful not to fall down the manholes, and look out for booby-trapped rooms! The graphics are very basic with some flicker and colour clash. A cheerful tune is available, although it can be turned off to allow the game to be played with sound effects only.

See also: Short's Fuse.

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Screenshot of Super Scramble Simulator

Super Scramble Simulator

(Gremlin Graphics, 1989)

Take on the challenge of motorbike scrambling as you negotiate fifteen gruelling courses. The obstacles waiting for you include streams, logs, loose stones, oil barrels, and even Volkswagen Beetles that you must ride your bike over! You must complete each course within the required time, and you'll be penalised for any mistakes you make. If you fail, the game is over, and you must start again from the beginning and attempt to complete all the courses all over again. That is what really ruins this game. Detailed graphics and two great tunes can't make up for this.

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