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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - 750cc Grand Prix
Page 6: 720° - Shadow Warriors
Page 7: Shanghai Karate - Shockway Rider
Page 8: Short Circuit - Silkworm
Page 9: Sim City - Skate Crazy
Page 10: Skate or Die - Slapshot
Page 11: Sliders - Snoball in Hell
Page 12: Snooker Management - Software Star
Page 13: Solar Coaster - Sooty and Sweep
Page 14: Sorcerer - Space Crusade
Page 15: Spaced Out! - Space Pest Control
Page 16: Space Racer - Sphaira
Page 17: Spherical - Spooked
Page 18: Spooky Castle - Sram 2
Page 19: Stainless Steel - Star Firebirds
Page 20: Starfox - Starting Blocks
Page 21: Star Trooper - Stomp
Page 22: Stop-Ball - Street Fighter
Page 23: Street Gang - Strike!
Page 24: Strike Force Cobra - Stunt Car Racer
Page 25: Stuntman Seymour - Sultan's Maze
Page 26: Summer Games - Superkid
Page 27: Superkid in Space - Super Seymour Saves the Planet
Page 28: Super Ski - Super Tripper
Page 29: Super Trolley - Suspended
Page 30: Swap - Syntax
Screenshot of Seas of Blood

Seas of Blood

(Adventure International, 1986)

Reviewed by Pug

You are the captain of the pirate vessel Banshee. Together with your band of seasoned cut-throats, you must scour the lands of the Inland Sea, searching for treasure. The game opens with you and the crew out at sea. As you sail around, you'll come up against other ships, or you may find land and hopefully a port to dock at. There are many ports to visit, each full of mystery and adventure with some well-drawn graphics depicting each location. This is an entertaining text adventure that's full of twists and turns to keep you busy and alert. Fans of the Fighting Fantasy book that this game is based upon will not be disappointed.

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8

Screenshot of The Secret Diary of Adrian Mole Aged 13¾

I'm quite a fan of Adrian Mole but this game is rather disappointing. Much of the humour and content that was in the book is retained here, and some new events have been added to make things more interesting. You don't actually get to do much; all you do is read Adrian's short diary entries and make the occasional decision from a choice of three responses, which affects your score. You start at 40% and your score increases or decreases as you make the right or wrong decisions. The graphics are horrible and garish as well, and the game is really an 'adventure' in the loosest sense of the word.

See also: The Growing Pains of Adrian Mole.

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5

Screenshot of La Secte Noire

La Secte Noire

(French)

(Lankhor, 1990)

Someone from the Black Sect (the English translation of the game's name) has entered the village of Issegeac, killed your grandfather, and stolen a book of spells which belonged to him. Can you retrieve the book and save Issegeac from another curse? This is a text adventure, but like many French text adventures, none of the rooms have descriptions, and you must rely on guessing what objects to perform actions on by looking at the pictures – and many of the responses are unhelpful. How long would it take someone to guess that you must press a branch to reveal a secret passage which doesn't seem to be mentioned anywhere in the game? Thankfully, it gets better from that point onwards. Apparently this is regarded as one of Lankhor's classics, but I certainly don't agree.

See also: La Crypte des Maudits.

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7

Screenshot of Seesaw

Seesaw

(Amsoft, 1985)

This is an original game in which you use a seesaw to catapult bricks into the air, in order to knock out some insects which appear from two turrets of a castle. Erm... just play the game, OK? Another larger insect throws bricks on to the seesaw one at a time, and you must push them into the right position so that the next brick that lands on the seesaw will throw them into the air. You have to be careful that you aren't thrown into the air, and if a brick lands on you, it will hurt! The graphics are colourful, and it's a nice idea for a game, but it's too difficult to complete even the first level.

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5

Screenshot of Senda Salvaje

Senda Salvaje

(Zigurat, 1990)

You are an adventurer who has learnt of the mysterious treasure of Eldorado, hidden in the temple of Mozteca deep within the jungles of South America. You must travel across marshland, mountains and jungles to reach the temple, fending off attacks by piranhas, eagles and even fire-breathing dragon spirits! Once you've found the entrance, you must explore the heavily guarded temple and locate the treasure. Unfortunately, as with many Spanish games, the graphics are very colourful, but I found it too difficult to make progress. The various enemies you encounter drain your energy too quickly and some of them are seemingly impossible to avoid. To make things worse, if you lose a life, you are usually sent back several screens, which is often very annoying.

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Screenshot of The Sentinel

The Sentinel

(Firebird, 1987)

This is one of the classic games, because there is no other game like it. You are placed on an artificial landscape which is guarded by the Sentinel, and you have to reach his position while avoiding his withering gaze as he rotates slowly around his plinth. However, you can't actually move; instead, you have to absorb the trees that are scattered around, and use them to create robots that you then transfer yourself to. You can also create boulders and place the robots on top of them to reach higher ground. Oh, and there are 10,000 landscapes to master... This is a truly absorbing game (pun intended) with astonishing graphics, but it takes a lot of time to learn – you'll need a lot of patience and thought to get through it!

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9

Screenshot of Sepulcri

Sepulcri

(Reaktör, 1986)

In 2075, the Strategic Defence Initiative has become reality, and the first satellite is being developed. The designers of the satellite need to test it, however, and they have built a very, very small robot which can explore inside the computer. You control this robot, which has to activate all the switches in the computer. It's an isometric exploration game which should instantly remind you of another, better known game. Most rooms contain hazards such as monsters to avoid, and spikes which you may need to jump over if you want to progress. The graphics are good, although some of the colour schemes are horrible, and the robot moves fast as well. Overall, it's a nice game which will keep fans of isometric games like this one happy.

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8

Screenshot of Sgt. Helmet Training Day 2020

Sgt. Helmet Training Day 2020

(The Mojon Twins, 2020)

Sergeant Helmet's comrades are planning to send him on his toughest mission yet, but in order to prepare him for it, he has to undergo a gruelling training exercise. This consists of eight tests, which include rescuing hostages and finding detonators and using them to destroy enemy computers. Some of these exercises are held at night, while others see you attempting to reach your goal without any ammunition. Naturally there are many obstacles in your way – enemy soldiers, barbed wire, and forcefields – but Sergeant Helmet has no fear! As with most of The Mojon Twins' releases, this features cute, colourful graphics and some pleasant tunes, and it's fun to play and is challenging without being overly difficult.

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8

Screenshot of Sergeant Seymour Robotcop

Sergeant Seymour Robotcop

(Code Masters, 1992)

This is one of three arcade games starring Seymour, who has become a policeman. He's got an extendable arm which he uses to grab the bad guys and then throw at the nearest wall in order to kill them and grab the bonus that is left behind. On each screen there's a generator that creates the bad guys, and Seymour will need to remove all of them within the time limit to go to the next screen. Getting used to the controls is the most important part, and when you've mastered them, you'll really be able to enjoy the game. It's a simple game but great fun to play, although you only get three lives, and you really need more than that.

See also: Seymour at the Movies, Stuntman Seymour, Super Seymour Saves the Planet, Wild West Seymour.

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Screenshot of 750cc Grand Prix

750cc Grand Prix

(Code Masters, 1989)

Time to burn some rubber on a motorbike as you race against eight other riders. You have to finish each race in a certain place to qualify for the next race; if you don't manage this, you're out. The motorbike is quite powerful, but you're going to need to use some turbo to get past the other competitors, and on longer races, you'll also need to pit to fill up with fuel and to change the tyres. However, it's too easy to crash, and by the time you're back on your bike, you'll be too far behind to gain on them. The graphics are really blocky as well, and don't really give the impression of speed.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z