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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - 750cc Grand Prix
Page 6: 720° - Shadow Warriors
Page 7: Shanghai Karate - Shinobu
Page 8: Shockway Rider - Silent Shadow
Page 9: Silkworm - Skateboard Joust
Page 10: Skateboard Kidz - Sky Hunter
Page 11: Skyx - Smash TV
Page 12: The Smirking Horror - Soccer Director
Page 13: Soccer 86 - Sol Negro
Page 14: Solo - Soul of a Robot
Page 15: Souls of Darkon - Space Harrier
Page 16: Space Harrier II - Spannerman
Page 17: Special Operations - Spiky Harold
Page 18: Spindizzy - Sport of Kings
Page 19: Sputnik - Stairway to Hell
Page 20: Star Avenger - Starfox
Page 21: Starglider - Star Trooper
Page 22: Star Wars - Stop-Ball
Page 23: Storm - Street Gang
Page 24: Street Gang Football - Strike Force Cobra
Page 25: Striker - Stuntman Seymour
Page 26: Sub - Sultan's Maze
Page 27: Summer Games - Superkid
Page 28: Superkid in Space - Super Seymour Saves the Planet
Page 29: Super Ski - Super Tripper
Page 30: Super Trolley - Suspended
Page 31: Swap - Syntax
Screenshot of Shanghai Karate

Shanghai Karate

(Players, 1988)

This is an average karate game with four skill levels, in which you control Lo Yin. The story of the game is that Wang Chen, a pupil at the Changchun Academy, massacred all of his fellow pupils and teachers, and Lo Yin was the sole survivor. In reality, it's just a straightforward beat-'em-up, with you fighting against Wang Chen's men one at a time. On each level, you must defeat your opponent four times before he does the same to you. The first skill level is easy, but after that, it becomes a bit more challenging. You can also change the speed of the game to make it easier. The graphics are quite good, particularly the backgrounds, of which there are four selections available. However, there's no variety in the gameplay and it soon becomes repetitive.

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Screenshot of Shanghai Warriors

Shanghai Warriors

(Players, 1989)

A gang of mercenaries led by Snide Gantree has stolen a Soviet submarine, and you must single-handedly battle your way through three enemy bases to recover the submarine. This is a dull beat-'em-up in which you take on several mercenaries, move right to the next screen, take on another group of mercenaries, move right to the next screen, and so on – and this goes on for what seems like an eternity. Occasionally you can collect weapons, but there is hardly any variety in the gameplay, and each level is so long that most people will want to switch off and play something better when they realise how boring this game is. The backgrounds are nice, though.

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Screenshot of Shao Lin's Road

Shao Lin's Road

(The Edge, 1987)

Lee has spent much time mastering the mysterious martial art known as Chin's Shao-Lin, but he is trapped in a temple that is filled with hordes of Triads. Can you use the skills you have developed to defeat them and escape from the temple? Each level contains a set of number of Triads who you can knock out with a carefully timed kick – although if you get it wrong, the Triads will hit you instead. Halfway through the level, a Triad who is stronger than the rest must also be defeated, although it requires several kicks to knock him or her out. The graphics are nothing special, and the Oriental-themed music is not great either, but the game overall is fairly good, if perhaps a little lacking in variety.

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Screenshot of Shard of Inovar

Shard of Inovar

(Bulldog, 1987)

The background to this icon-driven text adventure is very weird and convoluted, but I shall try to summarise it here. A magical barrier known as the Cairnrue is preventing rain from falling on the land, but in order to dissolve the barrier, a magical stone called Inovar is required to invoke the Ritual of Decairn. Unfortunately it has been stolen, and only a tiny shard remains, so it is up to you, Varwield Secunda, to travel westwards and retrieve Inovar. All of these fancy names and rituals are very confusing indeed at first, and some of the puzzles are rather odd. However, the use of icons to select verbs means that solving most of the puzzles isn't too difficult, and if you stick with the game, you will eventually begin to make sense of it.

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Screenshot of Shark

Shark

(Players, 1989)

To be honest, I don't know what this game is about, but what I can certainly tell you is that it is awful. It's a run-of-the-mill space shoot-'em-up where you shoot aliens and collect power-ups while exploring a maze and trying to find the route through it. However, the nature of the controls is such that far too often, you end up using your precious power-ups when you don't need them, and since you will actually need the power-ups to progress through the maze, this makes the game nearly impossible to play. Excellent graphics are wasted once again on a lousy game.

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Screenshot of Sharkey's Moll

Sharkey's Moll

(Zeppelin Games, 1991)

It's gangster shooting time in this truly abysmal horizontally scrolling shoot-'em-up. Kill the gun-toting gangsters either in a hail of bullets or by throwing Molotov cocktails at them, and try not to hit the informer that wanders about the screen as if he's in a trance. There are plenty of games like this, and nearly all of them are much better than this one. The scrolling is very slow, it takes ages to complete a level, it's far too easy, and the Spectrum-like graphics are off-putting. The only good thing is the music on the menu.

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Screenshot of Sharpe's Deeds

Sharpe's Deeds

(Incentive, 1987)

You are the sole heir to your uncle Ferdinand Sharpe's fortune, but to inherit it, you must find twelve treasures and the deeds for your uncle's estate. You start in an inn, in a quiet village in Somerset, where your solicitor is waiting for you. After you've spoken to him, you're on your own. If you're a fan of Infocom's text adventures, you'll know which one influenced the creation of this GAC adventure, although there are many puzzles to solve before you even encounter your first treasure. The map is quite large, and there is a lot to see and do. Plenty of well drawn pictures have been added, too, and unlike many GAC adventures I've played, there are few problems with finding the correct word to use.

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Screenshot of Sherman M4

Sherman M4

(Loriciel, 1990)

The American-built Sherman M4 tank saw action in World War II. Despite its inferior armour and weaponry, it was also reliable, and they managed to beat the Germans by outnumbering them. You can command a battalion of up to four tanks in ten missions against the Germans. Five of them are based in Normandy, while the other five are based in the Ardennes region. The playing area contains villages and supply bases which are held by the enemy and which you must capture. You also have to hunt down and destroy enemy bunkers and tanks. The game makes use of wonderful 3D graphics, but the game slows to a snail's pace when the screen becomes crowded. However, the biggest fault is that all of the missions are too easy, even on the higher difficulty settings, and the gameplay is rather limited anyway.

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Screenshot of Shinobi

Shinobi

(Virgin Games, 1989)

Bwah Foo has captured all the children at a school for training ninjas, and as Joe Musashi, a former graduate of the school, you resolve to rescue all of them. The children are scattered over five levels which are split into three or four sections. It's a platform game, and a rather good one, with lots of enemy ninjas to slay with your shurikens. Different ninjas will require different techniques, though, and then there is the matter of defeating the end-of-level guardians. You do have magic powers to help you, although you can only use them once in each section. The graphics aren't all that good – they're rather messy – and the music on the menu is poor, although some better tunes play throughout the game, which is easy to get into and fun to play.

See also: Shadow Dancer.

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Screenshot of Shinobu

Shinobu

(Infinity Entertainment, 2019)

Reviewed by Piero Serra

That's right: not Shinobi, but Shinobu! As a ninja soldier of the Crimson Night Emperor, you must climb the castle tower to destroy a jewel that holds the concentrated evil of the region. The inspiration for this CPC-only platform game – a project by a group of multimedia engineering students from Sevilla – was apparently Super Mario. Unfortunately the difficulty level is set way too high. Your character shoots around as if on ice, and timing jumps is almost impossible. When you lose a life, you go right back to the beginning. The graphics are colourful but sparse and the in-game musical choice of Beethoven's gentle Moonlight Sonata contradicts the frenetic action. Granted, this was a student project, and with only six screens the difficulty lengthens the challenge. However, the basics are sound and with more effort it could have been longer, less difficult and more fun.

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