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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island – Saint and Greavsie
Page 2: St. Dragon – SAS Combat Simulator
Page 3: SAS Strike Force – Scooby Doo
Page 4: Scoop – SDI
Page 5: Seabase Delta – Sgt. Helmet Training Day 2020
Page 6: Sergeant Seymour Robotcop – Shadow Skimmer
Page 7: The Shadows of Sergoth – Sherman M4
Page 8: Shinobi – Sideral War
Page 9: Sidewalk – Sir Ababol NES-OM Edition
Page 10: Sir Fred – Skate Wars
Page 11: Skatin' USA – Sliders
Page 12: Slightly Magic – Snoball in Hell
Page 13: Snodgits – Soccer Rivals
Page 14: Soccer Star – Solomon's Key
Page 15: Sonic Boom – Southern Belle
Page 16: Soviet – Space Hawks
Page 17: Space Invaders – Special Operations
Page 18: Speed King – Spindizzy
Page 19: Spindrone – Sporting Triangles
Page 20: Sport of Kings – Stainless Steel
Page 21: Stairway to Hell – Star Firebirds
Page 22: Starfox – Starting Blocks
Page 23: Star Trap – Stockmarket
Page 24: Stomp – Street Cred' Football
Page 25: Street Fighter – Strider II
Page 26: Strike! – Stunt Bike Simulator
Page 27: Stunt Car Racer – Sudoku
Page 28: Sudoku Master – Super Gran
Page 29: Super Hang-On – Super Pipeline II
Page 30: Super Sam – Super Stunt Man
Page 31: Super Tank Simulator – Survivor
Page 32: Survivors – Sword Slayer
Page 33: Syntax
Screenshot of Shinobi

Shinobi

(Virgin Games, 1989)

Bwah Foo has captured all the children at a school for training ninjas, and as Joe Musashi, a former graduate of the school, you resolve to rescue all of them. The children are scattered over five levels which are split into three or four sections. It’s a platform game, and a rather good one, with lots of enemy ninjas to slay with your shurikens. Different ninjas will require different techniques, though, and then there is the matter of defeating the end-of-level guardians. You do have magic powers to help you, although you can only use them once in each section. The graphics aren’t all that good – they’re rather messy – and the music on the menu is poor, although some better tunes play throughout the game, which is easy to get into and fun to play.

See also: Shadow Dancer.

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Screenshot of Shinobu

Shinobu

(Infinity Entertainment, 2019)

Reviewed by Piero Serra

That’s right: not Shinobi, but Shinobu! As a ninja soldier of the Crimson Night Emperor, you must climb the castle tower to destroy a jewel that holds the concentrated evil of the region. The inspiration for this CPC-only platform game – a project by a group of multimedia engineering students from Sevilla – was apparently Super Mario. Unfortunately the difficulty level is set way too high. Your character shoots around as if on ice, and timing jumps is almost impossible. When you lose a life, you go right back to the beginning. The graphics are colourful but sparse and the in-game musical choice of Beethoven’s gentle Moonlight Sonata contradicts the frenetic action. Granted, this was a student project, and with only six screens the difficulty lengthens the challenge. However, the basics are sound and with more effort it could have been longer, less difficult and more fun.

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Screenshot of Ship

Ship

(SPE, 1988)

Reviewed by Robert Small

The Amstrad CPC is home to many a fine shoot-’em-up. It also has Ship (also known as Ship Pilot). A bad first impression is made by the knock-off Star Wars theme at the beginning of the game, so we’re not off to the best of starts. A bit of good news though – Mode 0 has been used and the sound effects are good enough. We also have a nice variety of colourful enemy craft to destroy. The player’s ship is a bit ugly, though, and it’s also too big. The scrolling is very jerky and the collision detection is woeful, resulting in cheap deaths. We have power-ups and you can bomb the enemy as well, but there are far better examples of the genre than this.

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Screenshot of Shockway Rider

Shockway Rider

(Appeared on an Amstrad Action covertape)

(FTL, 1986)

This is a rather silly game, and one which was also slightly controversial when it was first released. You know those long airport walkways? This game sees you jumping to and fro between them and killing gang members with whatever weapons you can find lying at the side of the walkways. You can also get extra lives if you can achieve certain targets which change on each level. The controversy arises when you lose a life; your blood-stained head gets cut off and rolls down the walkway! It’s not that bad a game, but all the levels (apart from the first) are basically the same thing. The music is really cool, though!

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Screenshot of Shogun

Shogun

(Virgin Games, 1986)

Reviewed by Robert Small

Some people will recall Shogun from the excellent TV series, or maybe they read James Clavell’s classic novel. On the CPC the game requires you to amass a certain number of followers and search and retrieve items with the goal to be crowned Shogun (a position of great power in feudal Japan). It’s an arcade adventure game that uses icons for certain actions, such as the ability to befriend, bribe and attack characters. The player isn’t tied down to one playable character, and character selection can see the game play out differently. Graphically the game is very colourful with temples, Oriental trees and waterfalls. Japan is well represented on screen. Navigation is tricky, though, and will lead to frustration, and the transition between screens isn’t great either.

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Screenshot of Short Circuit

Short Circuit

(Ocean, 1987)

Reviewed by Guillaume Chalard

Struck by a lightning bolt, Robot 5 has come alive. He tries to escape from his creators who want to catch him in order to study what happened. This game was inspired by the movie of the same name by John Badham. You control Number 5 through the laboratories and must find the way out. You can download programs to enhance your abilities, search the rooms for keys and other items. This part is rather good, with good graphics and a cheerful tune. The second part is an action sequence in which you must escape cops and various animals while jumping over ponds. It’s difficult and rather stupid. In summary, this is an average game. It’s a pity that the second half of the game could have been better.

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Screenshot of Short’s Fuse

Short’s Fuse

(Firebird, 1985)

The evil Boris has planted bombs in several capital cities around the world. Only Sam Short can save the world! As Sam, you must defuse all the detonators within the time limit, otherwise the bomb will explode. The gameplay consists of simple platforming action, jumping across gaps and on to moving platforms and avoiding falling off the edges of platforms or landing on spikes. The graphics and sound effects are both very basic indeed, and the music is particularly annoying. As for the gameplay, Sam moves about the screen in a rather jerky manner and the controls can sometimes be unresponsive. This was one of the first games that Firebird released for the CPC and it looks very dated now.

See also: Super Sam.

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Screenshot of Shufflepuck Café

Shufflepuck Café

(Brøderbund, 1989)

Welcome to Shufflepuck Café! If you’ve ever played a game on one of those air hockey machines you find in big amusement arcades (and boy, I loved playing them in my youth!), you’ll recognise this. Air hockey is like ice hockey except that it’s against two players, and you hit the ball with a bat rather than a stick. It’s really easy to grasp. The café is filled with eight contestants, who each have their own ways of playing, which you will need to know in order to beat them. You can play a few games against any of them, or take part in a knockout tournament. Both the graphics and the music are stunning and the game is great fun, and you can customise it as well.

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Screenshot of Side Arms

Side Arms

(Go!, 1987)

A man known as Bozon wants to exterminate Earth, and his headquarters lies deep underwater. As Lieutenant Henry, you must swim through the sea to locate his headquarters. The game consists of one long level with lots of creatures to shoot, and several huge dragon-like monsters (which you must obviously shoot as well) help to break the action into distinct stages. Initially you can’t move fast at all and your firepower is limited, but collecting the power-ups left behind by the creatures you shoot gives you more speed and weaponry – and you’re going to need it! Without it, you’ll lose lives very easily. If you keep hitting the fire button, you’ll be OK. The graphics are all right, but they could be better, and so could the music, which is mediocre. The game itself is reasonably good once you get the hang of things.

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Screenshot of Sideral War

Sideral War

(Delta Software, 1989)

The Halson galaxy is under threat. You have been sent on a mission to destroy a thermonuclear planet. This is a standard horizontally scrolling shoot-’em-up in which you shoot lots of aliens and jump across craters and lakes. Every so often, a spaceship appears and you enter it, taking you into space, where you shoot and dodge spaceships instead. However, it’s highly unlikely that you will ever get the chance to do this without cheating. This is a ridiculously difficult game from start to finish! Jumping over obstacles requires great precision, but while you’re trying to position yourself, the aliens are swarming around you and draining your precious energy. The graphics are very good, albeit with too much purple used, but it’s a shame that the gameplay is not up to the same standard.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z