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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scoop
Page 4: Score 3020 - Seas of Blood
Page 5: The Secret Diary of Adrian Mole Aged 13¾ - Sewer Rat
Page 6: Seymour at the Movies - Shanghai Warriors
Page 7: Shao Lin's Road - Short's Fuse
Page 8: Shufflepuck Café - The Simpsons: Bart vs. the Space Mutants
Page 9: Sir Ababol - Skate Rock
Page 10: Skate Wars - Slightly Magic
Page 11: Slug - Snoopy
Page 12: Snowball - Solar Empire
Page 13: Solar Warrior - Sorcery
Page 14: Sorcery+ - Space Harrier
Page 15: Space Harrier II - Spannerman
Page 16: Speed King - Spindizzy
Page 17: Spindrone - Sputnik
Page 18: Spy Hunter - Star Bowls
Page 19: Starboy - Starquake
Page 20: Star Raiders II - Stationfall
Page 21: Steel Eagle - Stormlord
Page 22: Storm Warrior - Street Machine
Page 23: Street Sports Basketball - Strip Poker (CORE)
Page 24: Stroper - Subtera Puzlo
Page 25: Subterranean Stryker - Super Cauldron
Page 26: Super Cycle - Supernudge 2000
Page 27: Super Pac - Super Sprint
Page 28: Super Stock Car - The Survivor
Page 29: Survivor - Sword Slayer
Page 30: Syntax
Screenshot of Sir Ababol

Sir Ababol

(The Mojon Twins, 2010)

Reviewed by Missas

In this arcade adventure, you control a young crusader named Sir Ababol who wishes to go to Jerusalem but unfortunately loses his sword. On his journey to recover it, he has to collect the strange ababol flowers. To begin with, the graphics use only four colours (Mode 1), however from screen to screen the colours change. Besides that, they are atmospheric and detailed. The controls are simple and they are executed with precision from Sir Ababol, which is a great advantage for the game, since you have to avoid many enemies during your quest. The sound is good and there are some nice effects throughout the game, and the music is atmospheric and well written. The gameplay is fast-paced, but the game itself is neither very large nor too difficult. The grab factor is strong. As a whole, this is a very entertaining game, and if the Mojon Twins continue like this, they will soon become a legend in the CPC scene.

See also: Sir Ababol NES-OM Edition.

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Screenshot of Sir Ababol NES-OM Edition

Sir Ababol NES-OM Edition

(The Mojon Twins, 2018)

Sir Ababol has lost his sword and has to travel across the land to collect 24 red poppies in order to continue his journey to Jerusalem and retrieve his sword. Although this is a remake of The Mojon Twins' 2010 release, there are enough changes for it to be considered a different game. The graphics use the CPC's more colourful Mode 0, which is a major improvement on the original game, which looks rather drab in comparison. Enemies can now be killed by jumping on their heads (they were invulnerable in the original game), and instead of energy, you have three lives. Controlling Sir Ababol is much easier now and he moves much faster and more smoothly, and the music is better as well. In fact, everything about the game has been improved, and the game benefits greatly from these enhancements and it's fun to play.

See also: Sir Ababol.

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Screenshot of Sir Fred

Sir Fred

(Made in Spain, 1986)

Reviewed by Robert Small

There are a lot of things to like about this arcade adventure/platform game. The graphics are colourful and our hero Fred has some nice animations like skidding to a halt, lowering himself from ledges and landing on his backside! The enemies are cute, the puzzles aren't difficult and it makes a change that water doesn't kill you. However, this is the game that almost put me off rope swinging for life. It's so bad that it left me in fear every time I came across a rope in subsequent games. There is a familiar tune on the title screen and the sound effects are functional. If it wasn't for the controls it would score higher.

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Screenshot of Sir Lancelot

Sir Lancelot

(Melbourne House, 1985)

Take on the role of Sir Lancelot and explore a castle consisting of 24 rooms. In each of these rooms, you must collect several objects before you can visit another one – but there are also lots of monsters which you must dodge. This simple but delightful platform game was released in the early stages of the CPC's life, so the graphics are rather crude, but don't be fooled. There is some wonderful platforming action on offer, and while experienced players will find that most of the rooms pose little difficulty to them, completing all of the rooms will still be a challenge.

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Screenshot of Sirwood

Sirwood

(Opera Soft, 1989)

The village of Nargoot was fairly prosperous, thanks to the Golden Shield – a shield with magical properties. However, the dark magician Amargol has stolen it. Enter Arn, a farmer from the village who has set out on a quest to find the shield and return it. This is a wonderful game with three levels which each load separately. Each level contains lots of monsters which must be shot, and several larger enemies which can only be destroyed with a particular weapon. You must also collect six objects in order to complete each level – if you reach the end. The most remarkable aspect of this game is the graphics; they are absolutely luscious, with really big sprites. As a result, the game moves a bit slowly, but it's nothing to worry about.

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Screenshot of Skateboard Joust

Skateboard Joust

(Silverbird, 1988)

A mediocre and very simple single-screen arcade game in which you move around the screen on your flying skateboard, using it to kill the monsters which float around the screen in a particular formation. There are four monsters to kill on each level – two waves, with two monsters in each wave. Bonus icons can also be collected when they appear. The graphics and sound effects are rather primitive and there's no appeal to the gameplay at all; it's the sort of game that you'll play a few times and then forget about.

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Screenshot of Skateboard Kidz

Skateboard Kidz

(Silverbird, 1988)

Skate around a city landscape, performing jumps and collecting all five letters of the word SKATE in order to obtain pieces of bronze, silver and gold skateboards. If you want to acquire bonus points, you can collect litter and either give it to the elderly ladies standing about, or put it in the nearest litter bin. You also have to dodge various moving obstacles such as remote-controlled planes and cars. The graphics are awful and the scenery is very drab with little colour used, which is strange considering that they're drawn in low-resolution Mode 0. There is also practically no sound, and the skateboarder moves at a very slow pace. Because of this, the game has no atmosphere or appeal.

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Screenshot of Skate Crazy

Skate Crazy

(Gremlin Graphics, 1988)

Freddy wants to impress his roller skating friends with his skills, and he's going to do this by skating around several obstacle courses. The game is divided into two parts. The Car Park Challenge consists of four courses which have been laid out in a car park. You must impress the judges by performing stunts, while not crashing too much or becoming too tired. If you don't impress them enough, you must repeat the level. The Championship Course is more like a platform game in which you must simply reach the end of each level without losing all of your lives. The graphics are colourful and the music is absolutely marvellous, and although the Championship Course is merely OK to play, the Car Park Challenge is such great fun that you'll want to try it out again and again.

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Screenshot of Skate or Die

Skate or Die

(Electronic Arts, 1989)

Join Lester on five different skateboarding events – the ramp, high jump, downhill course, pool jousting (!), and the jam (a fight in a back yard). You can practice an event or compete in all five. They're all boring, anyway; there is a very limited number of moves you can perform on the ramp, and the downhill course and the jam scroll too slowly to make it exciting. These two events are in monochrome, while the rest of the game uses full colour (but still very poor) graphics. It gives the impression that the game has been put together in an inconsistent and rather slapdash manner.

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Screenshot of Skate Rock

Skate Rock

(Bubble Bus, 1987)

The Slime Rats are the coolest skateboarding gang in town, although I don't know why they call themselves the Slime Rats – the name doesn't sound very cool to me! To join the gang, you must tackle a series of courses, collecting eight flags in each. The graphics are appalling, there are no sound effects (although you have to listen to some irritating tunes before and after each course), and the gameplay is just as bad. The scrolling between screens is annoying and the collision detection is suspect as well. Maybe it's not quite as bad as it sounds, but it could have been a lot better.

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